Falling Lightblocks: Difference between revisions

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{{Infobox |title = Falling lightblocks
|boxart = Falling_Lightblocks_logo.png
|released = January 29, 2018
|platform = Android, iOS, Web
|developer = MrStahlfelge
|preview = 1
|playfield = 10 × 20
|hold = Yes(not every mode)
|hard = Yes
|system = SRS/NRS(Left handed)
}}
'''''Falling Lightblocks''''' is a multi-platform game that devloped by MrStahlfelge. It can played on Android (Mobile and TV), iOS, Web browsers and desktops.
'''''Falling Lightblocks''''' is a multi-platform game that devloped by MrStahlfelge. It can played on Android (Mobile and TV), iOS, Web browsers and desktops.
== Gameplay ==
== Gameplay ==
''Falling Lightblocks'' can played with a game controller, a keyboard, or on screen control(Touch Gestures(default), gamepads, gravity control, or buttons)
''Falling Lightblocks'' can played with a game controller, a keyboard, or on screen control(Touch Gestures(default), gamepads, gravity control(can't set(automatic change to it for some mode), or buttons)
=== Modes ===
=== Modes ===
* Missions('''number''' : TV, Web browsers and desktops' mission number if have different('''X''' means didn't have)) It has 16 missions(TV, Web browsers and desktops have 13 missions) that need to complete the goal, and no hold. It have 5 types of missions:
* Missions('''number''' : TV, Web browsers and desktops' mission number if have different('''X''' means didn't have)) It has 16 missions(TV, Web browsers and desktops have 13 missions) that need to complete the goal, and no hold. It have 5 types of missions:
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*# '''specialty''' : some tutorials that need to make a specific goal(Tetris: mission 4, T spin: mission 6, Double Special: mission 8).
*# '''specialty''' : some tutorials that need to make a specific goal(Tetris: mission 4, T spin: mission 6, Double Special: mission 8).
*# '''garbage''' : a survival mode that need to place an amount of blocks(mission 9 and 14('''12''')).
*# '''garbage''' : a survival mode that need to place an amount of blocks(mission 9 and 14('''12''')).
The score counter is same as [[Tetris (NES, Nintendo)|NES tetris]], and TSS's score is same as triple, TSD's is sane as Tetris.
(note: no '''Combo Bonus''' and '''Hold''' in this mode)
(note: no '''Combo Bonus''' and '''Hold''' in this mode)
* Marathon : Score as much points as possible(max is 999999), it has 3 types:
* Marathon : Score as much points as possible(max is 999999), it has 3 types:
*# '''Classic Lightblocks''' : same score counter as mission mode, but has combo bonus and hold.
*# '''Classic Lightblocks''' : same score counter as mission mode, but has combo bonus and hold.
*# '''Full Retro''' : simmulates to [[Tetris (NES, Nintendo)|NES tetris]].
*# '''Full Retro''' : simmulates to NES tetris.
*# '''Gravity Control''' : same as Classic Lightblocks but No hold and use gravity control(with accelerometer)
*# '''Gravity Control''' : same as Classic Lightblocks but No hold and use gravity control(with accelerometer)
* pratice : endless mode and put as much blocks as possible(classic(NRS) or modern(guideline))(start speed cap is due to the highest level that gained in marathon)
* practice : endless mode and put as many blocks as possible(classic(NRS) or modern(guideline))(start speed cap is due to the highest level that gained in marathon)
* [[40 lines|Sprint 40L]] : clear 40 lines as fast as possible(the timer is due to the in-game time)
* [[40 lines|Sprint 40L]] : clear 40 lines as fast as possible(the timer is due to the in-game time)
* Modern with Freeze : An shorter Tetris effect journey mode(Easy: 120L, Normal: 144L, Hard: 192L) but zone(Freeze in this game) has no combo bonus, and gain (normal score + zone lines*100) points
* Modern with Freeze: An shorter Tetris effect journey mode(Easy: 120L, Normal: 144L, Hard: 192L) but zone(Freeze in this game) has no combo bonus, and gain (normal score + zone lines*100) points


== Trivia ==
== Trivia ==
* [[T-Spin Triple setups|T spin Triple]] gain points is same as T spin Double or tetris.(this game's score counter is same as NES, and combo bonus is 50*combos)
* [[T-Spin Triple setups|T spin Triple]] gain points is same as T spin Double or tetris.
* [[T-Spin Single setups|T spin Single]] gain points is same as triple, but cant gain Double Special(simmulates as B2B).
* [[T-Spin Single setups|T spin Single]] gain points is same as triple, but can't gain Double Special(simmulates as B2B).
* Expect Modern with Freeze mode, hold will lose Double special.
* Expect Modern with Freeze mode, hold will lose Double special.
* In Modern with Freeze mode, zone wont lose Double special, but no Double special in zone.
* In Modern with Freeze mode, zone wont lose Double special, but no Double special in zone.


== External links ==
== External links ==
* [https://play.google.com/store/apps/details?id=de.golfgl.lightblocks&hl=en_US&gl=US Google play]</br>
* <s>[https://play.google.com/store/apps/details?id=de.golfgl.lightblocks&hl=en_US&gl=US Google play]</s>(removed)
* [https://mrstahlfelge.itch.io/lightblocks Website]</br>
* [https://mrstahlfelge.itch.io/lightblocks Website]
* [https://github.com/MrStahlfelge/lightblocks github]
* [https://github.com/MrStahlfelge/lightblocks github]


[[Category: Fan games]]
[[Category: Fan games]]

Revision as of 12:33, 28 February 2022

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Falling lightblocks
Falling Lightblocks logo.png
Developer(s)MrStahlfelge
Platform(s)Android, iOS, Web
ReleaseJanuary 29, 2018
Gameplay info
Next pieces1
Playfield size10 × 20
Hold pieceYes(not every mode)
Hard dropYes
Rotation systemSRS/NRS(Left handed)

Falling Lightblocks is a multi-platform game that devloped by MrStahlfelge. It can played on Android (Mobile and TV), iOS, Web browsers and desktops.

Gameplay

Falling Lightblocks can played with a game controller, a keyboard, or on screen control(Touch Gestures(default), gamepads, gravity control(can't set(automatic change to it for some mode), or buttons)

Modes

  • Missions(number : TV, Web browsers and desktops' mission number if have different(X means didn't have)) It has 16 missions(TV, Web browsers and desktops have 13 missions) that need to complete the goal, and no hold. It have 5 types of missions:
    1. tutorial(mobile only) : the tutorial about touch gestures(mission 0 (X)).
    2. relax : clear an amount of lines in a limit of blocks(mission 1 have no block limit)(mission 1,3,5,11(X)(gravity control),and 12(11)).
    3. clean : clear all the garbage blocks in a limit of blocks (mission 2,7,10,13(X(gravity control),15(13)).
    4. specialty : some tutorials that need to make a specific goal(Tetris: mission 4, T spin: mission 6, Double Special: mission 8).
    5. garbage : a survival mode that need to place an amount of blocks(mission 9 and 14(12)).

The score counter is same as NES tetris, and TSS's score is same as triple, TSD's is sane as Tetris. (note: no Combo Bonus and Hold in this mode)

  • Marathon : Score as much points as possible(max is 999999), it has 3 types:
    1. Classic Lightblocks : same score counter as mission mode, but has combo bonus and hold.
    2. Full Retro : simmulates to NES tetris.
    3. Gravity Control : same as Classic Lightblocks but No hold and use gravity control(with accelerometer)
  • practice : endless mode and put as many blocks as possible(classic(NRS) or modern(guideline))(start speed cap is due to the highest level that gained in marathon)
  • Sprint 40L : clear 40 lines as fast as possible(the timer is due to the in-game time)
  • Modern with Freeze: An shorter Tetris effect journey mode(Easy: 120L, Normal: 144L, Hard: 192L) but zone(Freeze in this game) has no combo bonus, and gain (normal score + zone lines*100) points

Trivia

  • T spin Triple gain points is same as T spin Double or tetris.
  • T spin Single gain points is same as triple, but can't gain Double Special(simmulates as B2B).
  • Expect Modern with Freeze mode, hold will lose Double special.
  • In Modern with Freeze mode, zone wont lose Double special, but no Double special in zone.

External links