DTET Rotation System: Difference between revisions

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(Going to be bold and carry out the merge, as it's literally only in the one fan game (the "other appearances" even states it's not really in the other game, as there's differences).)
Tag: New redirect
 
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The '''DTET Rotation System''' is the [[rotation system]] used in the fan game [[DTET]]. Although sometimes referred to by the abbreviation D.R.S., both the abbreviation and expanded form are informal names. The system was not given a specific name by Mihys, the author of the game.
#REDIRECT [[DTET]]
 
[[Image:Dtet-pieces.png]]
 
This is how they appear to rotate in free space. What I suspect is actually happening, is that the pieces are rotating through 4 unique positions, like in [[SRS]], but always prefer to be touching the bottom of their bounding box, like in [[TGM rotation]].
 
Pieces spawn in the center, (left of center for the odd width pieces) with their topmost solid block in row 20.
 
Forum user B.G. posted a loose translation of how it works in the forum:
 
* A case of anticlockwise
:# If cannot rotate, move one space to the left.
:# If cannot, move one space to the right.
:# If cannot, move one space to the down.
:# If cannot, move one space to the down & move one space to the left.
:# If cannot, move one space to the down & move one space to the right.
* A case of clockwise
:# If cannot rotate, move one space to the right.
:# If cannot, move one space to the left.
:# If cannot, move one space to the down.
:# If cannot, move one space to the down & move one space to the right.
:# If cannot, move one space to the down & move one space to the left.
* If push anticlockwise button while pushing clockwise button, clockwize-like anticlockwise rotate.
* If push clockwise button while pushing anticlockwise button, anticlockwize-like clockwise rotate.
 
This system works flip rotate too.
 
[[Category:Game Mechanics]]
[[Category:Gameplay Components]]
[[Category:Rotation Systems]]

Latest revision as of 03:17, 25 May 2021

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