DTET: Difference between revisions

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(ARE canceling is ADVANCE level only. I think)
*>B.G.
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|preview = 25
|preview = 25
|hold = No
|hold = No
|hard = No (NORMAL level)<br>Yes (HARD or ADVANCE level)
|hard = No (NORMAL level)<br>Yes (HARD, ADVANCE or FINAL level)
|SRS = [[DTET Rotation System]]
|SRS = [[DTET Rotation System]]
}}
}}
DTET was a fan game created in Japan with the goal to create the author's own vision of Tetris, different from both the [[Tetris Guideline|guidelines]] or [[TGM series|TGM]].
DTET was a fan game created in Japan with the goal to create the author's own vision of Tetris, different from both the [[Tetris Guideline|guidelines]] or [[TGM series|TGM]].
It implements many rule elements that are not seen elsewhere, such as symmetric wall kick (elaborate?), double rotation, a huge number of previews, and on-demand ARE canceling (only in ADVANCE level, which has no [[Line clear#Delay|line clear delay]]).
It implements many rule elements that are not seen elsewhere, such as symmetric wall kick (elaborate?), double rotation, a huge number of previews, and on-demand ARE canceling (No [[Line clear#Delay|line clear delay]] in ADVANCE or FINAL level).


The game's control system consists of 2 rotate buttons, unlike many other Japanese games which feature a duplicate button for one of the directions (usually anti-clockwise). This potential drawback is overcome as follows: When a piece is rotated, and the other rotate button is presssed while the first button is still down, the piece rotates an extra turn in the direction of the first button, for an overall 180 degree rotation, otherwise known as a "double rotation".
The game's control system consists of 2 rotate buttons, unlike many other Japanese games which feature a duplicate button for one of the directions (usually anti-clockwise). This potential drawback is overcome as follows: When a piece is rotated, and the other rotate button is presssed while the first button is still down, the piece rotates an extra turn in the direction of the first button, for an overall 180 degree rotation, otherwise known as a "double rotation".

Revision as of 05:19, 16 February 2007

DTET
Developer(s)Mihys
Publisher(s)N/A
Platform(s)Microsoft Windows
Release2003? (First release)
Gameplay info
Next pieces25
Hold pieceNo
Hard dropNo (NORMAL level)
Yes (HARD, ADVANCE or FINAL level)

DTET was a fan game created in Japan with the goal to create the author's own vision of Tetris, different from both the guidelines or TGM. It implements many rule elements that are not seen elsewhere, such as symmetric wall kick (elaborate?), double rotation, a huge number of previews, and on-demand ARE canceling (No line clear delay in ADVANCE or FINAL level).

The game's control system consists of 2 rotate buttons, unlike many other Japanese games which feature a duplicate button for one of the directions (usually anti-clockwise). This potential drawback is overcome as follows: When a piece is rotated, and the other rotate button is presssed while the first button is still down, the piece rotates an extra turn in the direction of the first button, for an overall 180 degree rotation, otherwise known as a "double rotation".