Combo: Difference between revisions

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'''''Combos''''' are bonuses that exist in certain games which reward multiple line clears in quick succession. The exact conditions for triggering combos, and the amount of importance assigned to them, vary from game to game.
{{outdated|Needs more links to comboing strategies}}
= General strategy =
 
By leaving two columns open, one can clear combos easily.
'''''Combos''''' (known as '''''REN''''' mainly in Japanese games) are bonuses that exist in certain games which reward multiple [[line clear]]s in quick succession. The exact conditions for triggering combos, and the amount of importance assigned to them, vary from game to game.
 
== General strategy ==
By leaving two columns open, one can clear combos easily. However, an I [[tetromino]] cannot clear a line in this case, so the [[Hold piece|Hold box]] should contain a non I piece, if the game allows, or the bottom of the funnel should be 1 cell wide.
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|g| | | | | | | | | }}
G.........
{{pfrow|g|g| | | | | |g| | }}
GG.....G..
{{pfrow|g|g|g| |g|g| |g| | }}
GGG.GG.G..
{{pfrow|g|g|g|g|g|g|g|g| | }}
GGGGGGGG..
{{pfrow|g|g|g|g|g|g|g|g| | }}
GGGGGGGG..
{{pfrow|g|g|g|g|g|g|g|g| | }}
GGGGGGGG..
{{pfrow|g|g|g|g|g|g|g|g| | }}
GGGGGGGG..
{{pfrow|g|g|g|g|g|g|g|g| | }}
GGGGGGGG..
{{pfrow|g|g|g|g|g|g|g|g| | }}
GGGGGGGG..
{{pfrow|g|g|g|g|G|g|g|g| | }}
GGGGGGGG..
{{pfrow|g|g|g|G|G|G|g|g| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGGS.
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGGSS
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG.S
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G|G|S| }}
GGGGGGGGS.
{{pfrow|G|G|G|G|G|G|G|G|S|S}}
GGGGGGGGSS
{{pfrow|G|G|G|G|G|G|G|G| |S}}
GGGGGGGG.S
{{pfend}}
</playfield>
Combo number 1<br>
(with T in hold)
|''You can help illustrate this combo by [http://www.tetrisconcept.com/wiki/index.php?title=Combo&action=edit&section=1 adding a piece].''
|}
|}
= Games with combos in their rules=
{|
|- valign="top"
|<playfield>
..........
G.........
GG.....G..
GGG.GG.G..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGGS.
GGGGGGGGSS
GGGGGGGGGS
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Combo number 2<br>
(with slot for I)
|''You can help illustrate this combo by [http://www.tetrisconcept.com/wiki/index.php?title=Combo&action=edit&section=1 adding a piece].''
|}
 
Various [[skimming]] methods can end up in combos.
 
== Games with combos in their rules==
* [[Magical Tetris Challenge]]
* [[Magical Tetris Challenge]]
* [[Tetris The Grand Master]]
* [[Tetris The Grand Master]]
Line 33: Line 70:
* [[Tetris The Absolute The Grand Master 2 PLUS]]
* [[Tetris The Absolute The Grand Master 2 PLUS]]
* [[Tetris The Grand Master 3 Terror-Instinct]]
* [[Tetris The Grand Master 3 Terror-Instinct]]
** Demonstration: [http://www.youtube.com/watch?v=TPCIXUEu9cE 1574 Hanabi in Easy Mode]
** Demonstration: [http://youtube.com/watch?v=uuASlA1qpiY Master M using a 2-cell-wide opening at the right]
* [[Cultris]]
* [[Cultris]]
* [[Tetris Zone]]
* [[Cultris II]]
* [[Tetris Online (Japan)]] Called REN in the game.
* [[Tetris Zone]] and subsequent post-2007 guideline games ([[Tetris Splash]], [[Tetris Party]] etc.)
* [[Tetris Online (Japan)]], [[Minna de Tetris]], [[Tetris 2008]], [[Tetris Sprint]], [[Tetris Dash]] Called REN in the game.
* [[Tetris Splash]]
* [[Tetris Splash]]
* [[Tetris Party]]
[[Category:Gameplay]]

Revision as of 10:14, 25 March 2020

Outdated content
This page is outdated, but if it were updated, it might still be useful. Please help by correcting, augmenting and revising the text into an up-to-date form.
Note: Needs more links to comboing strategies


Combos (known as REN mainly in Japanese games) are bonuses that exist in certain games which reward multiple line clears in quick succession. The exact conditions for triggering combos, and the amount of importance assigned to them, vary from game to game.

General strategy

By leaving two columns open, one can clear combos easily. However, an I tetromino cannot clear a line in this case, so the Hold box should contain a non I piece, if the game allows, or the bottom of the funnel should be 1 cell wide.

..........
G.........
GG.....G..
GGG.GG.G..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGGS.
GGGGGGGGSS
GGGGGGGG.S
GGGGGGGG..
GGGGGGGGS.
GGGGGGGGSS
GGGGGGGG.S

Combo number 1
(with T in hold)

You can help illustrate this combo by adding a piece.
..........
G.........
GG.....G..
GGG.GG.G..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGGS.
GGGGGGGGSS
GGGGGGGGGS
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.

Combo number 2
(with slot for I)

You can help illustrate this combo by adding a piece.

Various skimming methods can end up in combos.

Games with combos in their rules