Ceiling: Difference between revisions

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*>NightmareciBot
m (Robot: Converting to new playfield syntax...)
*>Tepples
(Illustrated ceiling with blocks)
Line 3: Line 3:
|- valign="top"
|- valign="top"
|<playfield>
|<playfield>
GGGGGGGGGG
....TTT...
....TTT...
....T.....
....T.....
Line 12: Line 13:
L cannot rotate
L cannot rotate
|<playfield>
|<playfield>
GGGGGGGGGG
..........
..........
....TTT...
....TTT...
Line 21: Line 23:
It falls a row
It falls a row
|<playfield>
|<playfield>
GGGGGGGGGG
.....T....
.....T....
.....T....
.....T....
Line 35: Line 38:
|- valign="top"
|- valign="top"
|<playfield>
|<playfield>
GGGGGGGGGG
...LLL....
...LLL....
...L......
...L......
Line 43: Line 47:
</playfield>
</playfield>
|<playfield>
|<playfield>
GGGGLGGGGG
....L.....
....L.....
....LL....
....LL....
Line 52: Line 57:
Free to rotate
Free to rotate
|<playfield>
|<playfield>
GGGGGGGGGG
....L.....
....L.....
....L.....
....L.....

Revision as of 20:58, 10 August 2009

In some tetris games the ceiling can prevent a piece from rotating. It's common that these games lack wall kicks as well. Classic games with these rules include Tetris (IBM PC) and Tetris (Sega).

GGGGGGGGGG
....TTT...
....T.....
..........
..........
..........
..........

L cannot rotate

GGGGGGGGGG
..........
....TTT...
....T.....
..........
..........
..........

It falls a row

GGGGGGGGGG
.....T....
.....T....
.....TT...
..........
..........
..........

Now it can rotate freely

Modern games do not have this restriction.

GGGGGGGGGG
...LLL....
...L......
..........
..........
..........
..........
GGGGLGGGGG
....L.....
....LL....
..........
..........
..........
..........

Free to rotate

GGGGGGGGGG
....L.....
....L.....
....LL....
..........
..........
..........

In many SRS games the pieces actually spawn above the ceiling.