Difference between revisions of "Category:Rotation systems"

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A '''rotation system''' broadly represents where and how [[tetromino]]es spawn, how they [[rotate]], and what [[wall kick]]s they may perform. Different rotation systems exist through a broad spectrum of [[game]]s, some having their own unique system, others in a series may change only a little.
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A '''rotation system''' broadly represents where and how [[tetromino]]es spawn, how they rotate, and what [[wall kick]]s they may perform. Different rotation systems exist through a broad spectrum of games, some having their own unique system, others in a series may change only a little.
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 01:23, 10 February 2020

A rotation system broadly represents where and how tetrominoes spawn, how they rotate, and what wall kicks they may perform. Different rotation systems exist through a broad spectrum of games, some having their own unique system, others in a series may change only a little.

Pages in category "Rotation systems"

The following 7 pages are in this category, out of 7 total.