Revision as of 03:36, 5 August 2009 by *>NightmareciBot
In games with recursive gravity like Quadra and Lockjaw: The Overdose that reward a player for clearing as many lines as possible, an average player may clear nine lines or more.
In Quadra, a player can clear over half the screen this way:
- Avoid creating empty columns that are over ten rows high. There will be no room above the platform to place any more than one or two I tetrominoes.
- Many cascade games use the traditional randomizer. Create the platform early to minimize the threat of an I drought.
Creating the platform
In Quadra, a player is encouraged to create the platform over the far left/right column as early as possible. Since duplicate I tetrominoes need to be placed above the platform, it's better to place them while stacking than to place them after you have stacked high enough. The best way to create a platform would be to build up the second to last column from the left/right wall. In Quadra, a player would often use the starting tetromino as a base, place an I on that tetromino, and then place a tetromino above the I to create the platform.
Dedicated platforms are solely used to create the overhang above the empty column.
Cascading platforms contribute to clearing the empty column.
If a player were to build a column too high, there are still a few countermeasures.