Difference between revisions of "Cascade mode"
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− | + | '''Cascade mode''' is a mode that uses recursive gravity instead of [[gravity|naive gravity]]. | |
− | + | ||
− | { | + | == Clearing over four lines == |
− | + | ||
− | + | {| | |
− | + | |- valign="top" | |
− | + | |<playfield> | |
− | + | .......... | |
− | + | .........I | |
− | + | .........I | |
− | + | .........I | |
− | + | .........I | |
− | + | .........I | |
− | + | .........I | |
− | + | T....Z...I | |
− | + | TT..ZZG..I | |
− | + | TGGGZGGGJJ | |
− | + | GGGGGGGGJ. | |
− | + | GGGGGGGGJ. | |
− | + | GGGGGGGGG. | |
− | + | GGGGGGGGG. | |
− | + | GGGGGGGGG. | |
− | + | GGGGGGGGG. | |
− | + | GGGGGGGGG. | |
− | + | GGGGGGGGG. | |
− | + | GGGGGGGGG. | |
− | + | GGGGGGGGG. | |
− | + | </playfield> | |
− | + | Drop Z or T | |
− | + | |<playfield> | |
− | + | .......... | |
− | + | .........I | |
− | + | .........I | |
− | + | .........I | |
− | + | .........I | |
− | + | .........I | |
− | + | .........I | |
− | + | T....Z...I | |
− | + | TT..ZZG..I | |
− | + | -----1---- | |
− | + | GGGGGGGGJ. | |
− | { | + | GGGGGGGGJ. |
− | + | GGGGGGGGG. | |
− | + | GGGGGGGGG. | |
− | + | GGGGGGGGG. | |
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | T....Z.... | ||
+ | TT..ZZG... | ||
+ | GGGGGGGGJ. | ||
+ | GGGGGGGGJ. | ||
+ | GGGGGGGGGI | ||
+ | GGGGGGGGGI | ||
+ | GGGGGGGGGI | ||
+ | GGGGGGGGGI | ||
+ | GGGGGGGGGI | ||
+ | GGGGGGGGGI | ||
+ | GGGGGGGGGI | ||
+ | GGGGGGGGGI | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | T....Z.... | ||
+ | TT..ZZG... | ||
+ | GGGGGGGGJ. | ||
+ | GGGGGGGGJ. | ||
+ | -----2---- | ||
+ | -----3---- | ||
+ | -----4---- | ||
+ | -----5---- | ||
+ | -----6---- | ||
+ | -----7---- | ||
+ | -----8---- | ||
+ | -----9---- | ||
+ | </playfield> | ||
+ | |} | ||
+ | |||
+ | In ''Quadra'', a player can clear over half the screen this way: | ||
+ | {| | ||
+ | |- valign="top" | ||
+ | |<playfield> | ||
+ | .........I | ||
+ | .........I | ||
+ | I........I | ||
+ | I........I | ||
+ | I........I | ||
+ | I...Z.G..I | ||
+ | J..ZZGGG.I | ||
+ | JJJZGGGGGI | ||
+ | .GGGGGGGGG | ||
+ | .GGGGGGGGG | ||
+ | .GGGGGGGGG | ||
+ | .GGGGGGGGG | ||
+ | .GGGGGGGGG | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | </playfield> | ||
+ | Drop Z | ||
+ | |<playfield> | ||
+ | .........I | ||
+ | .........I | ||
+ | I........I | ||
+ | I........I | ||
+ | I........I | ||
+ | I...Z.G..I | ||
+ | J..ZZGGG.I | ||
+ | -----1---- | ||
+ | .GGGGGGGGG | ||
+ | .GGGGGGGGG | ||
+ | .GGGGGGGGG | ||
+ | .GGGGGGGGG | ||
+ | .GGGGGGGGG | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .........I | ||
+ | .........I | ||
+ | .........I | ||
+ | .........I | ||
+ | .........I | ||
+ | ....Z.G..I | ||
+ | ..LZZGGG.I | ||
+ | IGGGGGGGGG | ||
+ | IGGGGGGGGG | ||
+ | IGGGGGGGGG | ||
+ | IGGGGGGGGG | ||
+ | JGGGGGGGGG | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .........I | ||
+ | .........I | ||
+ | .........I | ||
+ | .........I | ||
+ | .........I | ||
+ | ....Z.G..I | ||
+ | ..LZZGGG.I | ||
+ | -----2---- | ||
+ | -----3---- | ||
+ | -----4---- | ||
+ | -----5---- | ||
+ | -----6---- | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | GGGGGGGGG. | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | ....Z.G... | ||
+ | ..LZZGGG.. | ||
+ | GGGGGGGGGI | ||
+ | GGGGGGGGGI | ||
+ | GGGGGGGGGI | ||
+ | GGGGGGGGGI | ||
+ | GGGGGGGGGI | ||
+ | GGGGGGGGGI | ||
+ | GGGGGGGGGI | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | ....Z.G... | ||
+ | ..LZZGGG.. | ||
+ | -----7---- | ||
+ | -----8---- | ||
+ | -----9---- | ||
+ | ----10---- | ||
+ | ----11---- | ||
+ | ----12---- | ||
+ | ----13---- | ||
+ | </playfield> | ||
+ | |} | ||
+ | |||
+ | === General Tips === | ||
+ | * Avoid creating empty columns that are over ten rows high. There will be no room above the platform to place any more than one or two I tetrominoes. | ||
+ | * Many cascade games use the traditional randomizer. Create the platform early to minimize the threat of an I drought. | ||
+ | |||
+ | === Creating the platform === | ||
+ | In ''Quadra'', a player is encouraged to create the platform over the far left/right column as early as possible. Since duplicate I tetrominoes need to be placed above the platform, it's better to place them while stacking than to place them after you have stacked high enough. The best way to create a platform would be to build up the second to last column from the left/right wall. In Quadra, a player would often use the starting tetromino as a base, place an I on that tetromino, and then place a tetromino above the I to create the platform. | ||
+ | |||
+ | ==== Bases ==== | ||
+ | {| | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | ........I. | ||
+ | ........I. | ||
+ | ........I. | ||
+ | ........I. | ||
+ | ........J. | ||
+ | ........J. | ||
+ | .......JJ. | ||
+ | </playfield> | ||
+ | J Base | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | ........I. | ||
+ | ........I. | ||
+ | ........I. | ||
+ | ........I. | ||
+ | ........Z. | ||
+ | .......ZZ. | ||
+ | .......Z.. | ||
+ | </playfield> | ||
+ | Z Base | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | ........I. | ||
+ | ........I. | ||
+ | ........I. | ||
+ | ........I. | ||
+ | ........Z. | ||
+ | .......ZZ. | ||
+ | .......ZL. | ||
+ | ......LLL. | ||
+ | </playfield> | ||
+ | LZ Base | ||
+ | |} | ||
+ | |||
+ | ==== Platform ==== | ||
+ | '''Dedicated platforms''' | ||
+ | |||
+ | Dedicated platforms are solely used to create the overhang above the empty column. | ||
+ | {| | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | ........JJ | ||
+ | ........J. | ||
+ | ........J. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | .......GG. | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | ........OO | ||
+ | ........OO | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | .......GG. | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | ........T. | ||
+ | ........TT | ||
+ | ........T. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | .......GG. | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | ........L. | ||
+ | ........L. | ||
+ | ........LL | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | .......GG. | ||
+ | </playfield> | ||
+ | |} | ||
+ | |||
+ | '''Cascading platforms'''<br> | ||
+ | Cascading platforms contribute to clearing the empty column. | ||
+ | {| | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .........J | ||
+ | .........J | ||
+ | ........JJ | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | .......GG. | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .........Z | ||
+ | ........ZZ | ||
+ | ........Z. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | .......GG. | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .........T | ||
+ | ........TT | ||
+ | ........GT | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | .......GG. | ||
+ | </playfield> | ||
+ | |} | ||
+ | '''Safety platforms'''<br> | ||
+ | If a player were to build a column too high, there are still a few countermeasures. | ||
+ | {| | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | ........LL | ||
+ | ........GL | ||
+ | ........GL | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | .......GG. | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | ........S. | ||
+ | ........SS | ||
+ | ........GS | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | .......GG. | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .........T | ||
+ | ........TT | ||
+ | ........GT | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | ........G. | ||
+ | .......GG. | ||
+ | </playfield> | ||
+ | |} | ||
+ | |||
+ | == S and Z cascade == | ||
+ | In games with cascade modes that reward for cascade complexity, such as ''[[Tetris Worlds]]'', ''[[Tetris Mania]]'', and ''[[Tetris Evolution]]'', a simple way to rack up a big cascade is by using the ''S'' or ''Z'' [[tetromino]]es. | ||
+ | |||
+ | <playfield> | ||
+ | .......... | ||
+ | ..I....... | ||
+ | ..I....... | ||
+ | ..I....... | ||
+ | I.I....... | ||
+ | I......... | ||
+ | I.....GG.. | ||
+ | I...GGGGGG | ||
+ | ZZ.GGGGGGG | ||
+ | .ZZGGGGGGG | ||
+ | ZZ.GGGGGGG | ||
+ | .ZZGGGGGGG | ||
+ | ZZ.GGGGGGG | ||
+ | .ZZGGGGGGG | ||
+ | ZZ.GGGGGGG | ||
+ | .ZZGGGGGGG | ||
+ | </playfield> | ||
+ | ''Tetris Worlds'' allowed for up to nine cascades before clearing the last levels, so players would fit an extra one in. | ||
+ | <playfield> | ||
+ | .......I.. | ||
+ | .......I.. | ||
+ | .......I.. | ||
+ | .......I.. | ||
+ | I........I | ||
+ | I........I | ||
+ | I...G....I | ||
+ | I..GGG...I | ||
+ | GGGGGGG.SS | ||
+ | GGGGGGGSS. | ||
+ | GGGGGGG.SS | ||
+ | GGGGGGGSS. | ||
+ | GGGGGGG.SS | ||
+ | GGGGGGGSS. | ||
+ | GGGGGGG.SS | ||
+ | GGGGGGGSS. | ||
+ | .GGGGGGGGG | ||
+ | </playfield> | ||
+ | |||
+ | == Unorthodox line clears == | ||
+ | In cascade mode, certain line clears discouraged in naive gravity become favorable. | ||
+ | {| | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | S......... | ||
+ | SSGGGGGGGG | ||
+ | .SGGGGGGGG | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | S......... | ||
+ | ---------- | ||
+ | .SGGGGGGGG | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | SSGGGGGGGG | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | ---------- | ||
+ | </playfield> | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | ....T..... | ||
+ | GGGTTTGGGG | ||
+ | GGGG.GGGGG | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | ....T..... | ||
+ | ---------- | ||
+ | GGGG.GGGGG | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | GGGGTGGGGG | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | ---------- | ||
+ | </playfield> | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | T......... | ||
+ | TTGGGGGGGG | ||
+ | TGGGGGGGGG | ||
+ | .GGGGGGGGG | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | T......... | ||
+ | ---------- | ||
+ | ---------- | ||
+ | .GGGGGGGGG | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | TGGGGGGGGG | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | ---------- | ||
+ | </playfield> | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | L......... | ||
+ | L......... | ||
+ | LLGGGGGGGG | ||
+ | .GGGGGGGGG | ||
+ | .GGGGGGGGG | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | L......... | ||
+ | L......... | ||
+ | ---------- | ||
+ | .GGGGGGGGG | ||
+ | .GGGGGGGGG | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | LGGGGGGGGG | ||
+ | LGGGGGGGGG | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | ---------- | ||
+ | ---------- | ||
+ | </playfield> | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | J......... | ||
+ | JJJGGGGGGG | ||
+ | .GGGGGGGGG | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | J......... | ||
+ | ---------- | ||
+ | .GGGGGGGGG | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | JGGGGGGGGG | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | .......... | ||
+ | ---------- | ||
+ | </playfield> | ||
+ | |} | ||
+ | |||
+ | [[Category:Game modes]] |
Latest revision as of 07:53, 10 September 2019
Cascade mode is a mode that uses recursive gravity instead of naive gravity.
Contents
Clearing over four lines
Drop Z or T |
|
|
|
In Quadra, a player can clear over half the screen this way:
Drop Z |
|
|
|
|
|
General Tips
- Avoid creating empty columns that are over ten rows high. There will be no room above the platform to place any more than one or two I tetrominoes.
- Many cascade games use the traditional randomizer. Create the platform early to minimize the threat of an I drought.
Creating the platform
In Quadra, a player is encouraged to create the platform over the far left/right column as early as possible. Since duplicate I tetrominoes need to be placed above the platform, it's better to place them while stacking than to place them after you have stacked high enough. The best way to create a platform would be to build up the second to last column from the left/right wall. In Quadra, a player would often use the starting tetromino as a base, place an I on that tetromino, and then place a tetromino above the I to create the platform.
Bases
J Base |
Z Base |
LZ Base |
Platform
Dedicated platforms
Dedicated platforms are solely used to create the overhang above the empty column.
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Cascading platforms
Cascading platforms contribute to clearing the empty column.
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Safety platforms
If a player were to build a column too high, there are still a few countermeasures.
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S and Z cascade
In games with cascade modes that reward for cascade complexity, such as Tetris Worlds, Tetris Mania, and Tetris Evolution, a simple way to rack up a big cascade is by using the S or Z tetrominoes.
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Tetris Worlds allowed for up to nine cascades before clearing the last levels, so players would fit an extra one in.
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Unorthodox line clears
In cascade mode, certain line clears discouraged in naive gravity become favorable.
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