Cambridge

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Ingame screenshot and title screen screenshot


Cambridge
Developer(s)Joe Zeng
Platform(s)Windows, macOS, Linux
ReleaseMay 2019
Latest releasev0.1 (May 23, 2019)
Gameplay info
Next piecesvariable
Playfield size10 × 24, 20 visible rows
Hold pieceYes, with IHS
Hard dropAll variants supported
Rotation systemClassic ARS, Ti-ARS, SRS, Cambridge

Cambridge is a Lua-based falling-block-game engine dedicated to creating a robust, easily customizable platform for creating new, custom game modes.

Game modes

These game modes are exclusive to, or originated from, Cambridge:

  • Marathon 2020
  • Survival 2020
  • Strategy
  • Interval Training
  • TetrisGram™ Pacer Test

These game modes from other creators are also supported:

  • Demon Mode, created by Oshisaure
  • Phantom Mania, originally from Nullpomino
  • Phantom Mania 2

And these modes from other published games:


Marathon 2020

Survival 2020

Strategy

Strategy Mode flips the normal "figure out where to place a piece as you move it" logic of Tetris inside-out. In Strategy mode, most of your time is spent waiting for pieces before executing a fast sequence of inputs to get them where you want them to go.

The goal of the game is to get to level 999, just like TGM, except with the following speed curve:

Delays
Level ARE/Line clear
(frames)
Lock
(frames)
DAS
(frames)
000-099 60 8 6
100-199 54 8 6
200-299 48 8 6
300-399 42 8 6
400-499 36 8 6
500-599 30 6 6
600-699 24 6 6
700-799 21 4 6
800-899 18 4 6
900-999 15 4 6

Interval Training

Interval Training is a mode specifically for players who are attempting to break the 2:28 torikan in Survival A3, or play more consistently at the top speed bracket in Marathon A3.

The game will stay at the same speed level throughout, which is the top speed level in Master mode, or the level 300 speed level in Shirase:

Delays
Speed level ARE
(frames)
Line ARE
(frames)
DAS
(frames)
Lock
(frames)
Line clear
(frames)
0 - unlimited 4 4 6 15 6

The time limit is 30 seconds per section, and resets to 30 seconds (without adding the unused time from the previous section) at the beginning of a new section. Players play until they top out or run out of time in a single section.

TetrisGram™ Pacer Test

The TetrisGram™ Pacer Test is a multi-stage piece-placing capacity test that progressively gets more difficult as it continues. In each segment, you must clear 3 lines. The line-clearing speed starts slowly, but gets progressively faster each minute after you hear a particular signal. Each segment is marked with with a different signal. The second time in a row you fail to clear 3 lines before the segment marker sound, your game is over.