Back-to-Back T-Spin Triple: Difference between revisions

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'''Back to Back T-Spin Triple''' is a difficult maneuver in [[SRS]] based games, which in (for example) ''[[Tetris DS]]'' sends a total of thirteen [[garbage]] rows to the opponent. It requires the player to make two T-Spin triples [[Line clear|back to back]].
'''Back to Back T-Spin Triple''' is a difficult maneuver in [[SRS]] based games, which in (for example) ''[[Tetris DS]]'' sends a total of thirteen [[garbage]] rows to the opponent. It requires the player to make two T-Spin triples [[Line clear|back to back]].


== Setups notched on side ==
piss
LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | | |G|G|G|G|G|G}}
{{pfrow|L|L|L| |G|G|G|G|G|G}}
{{pfrow|L|T| | |G|G|G|G|G|G}}
{{pfrow|T|T|T| |G|G|G|G|G|G}}
{{pfrow|L|L|L| |G|G|G|G|G|G}}
{{pfrow|L|T| | |G|G|G|G|G|G}}
{{pfrow|T|T|T| |G|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | | |G|G|G|G|G|G}}
{{pfrow|T|T|T| |G|G|G|G|G|G}}
{{pfrow|J|T| | |G|G|G|G|G|G}}
{{pfrow|J|J|J| |G|G|G|G|G|G}}
{{pfrow|T|T|T| |G|G|G|G|G|G}}
{{pfrow|J|T| | |G|G|G|G|G|G}}
{{pfrow|J|J|J| |G|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | | |G|G|G|G|G|G}}
{{pfrow|T|T|T| |G|G|G|G|G|G}}
{{pfrow|J|T| | |G|G|G|G|G|G}}
{{pfrow|J|J|J| |G|G|G|G|G|G}}
{{pfrow|L|L|L| |G|G|G|G|G|G}}
{{pfrow|L|T| | |G|G|G|G|G|G}}
{{pfrow|T|T|T| |G|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | | |G|G|G|G|G|G}}
{{pfrow|L|L|L| |G|G|G|G|G|G}}
{{pfrow|L|T| | |G|G|G|G|G|G}}
{{pfrow|T|T|T| |G|G|G|G|G|G}}
{{pfrow|T|T|T| |G|G|G|G|G|G}}
{{pfrow|J|T| | |G|G|G|G|G|G}}
{{pfrow|J|J|J| |G|G|G|G|G|G}}
{{pfend}}
|-
| TLTL || JTJT || TLJT || JTTL
|}
 
Setups involving S and I:
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | | |G|G|G|G|G|G}}
{{pfrow|L|L|L| |G|G|G|G|G|G}}
{{pfrow|L|S| | |G|G|G|G|G|G}}
{{pfrow|I|S|S| |G|G|G|G|G|G}}
{{pfrow|I|L|S| |G|G|G|G|G|G}}
{{pfrow|I|L| | |G|G|G|G|G|G}}
{{pfrow|I|L|L| |G|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | | |G|G|G|G|G|G}}
{{pfrow|I|J|J| |G|G|G|G|G|G}}
{{pfrow|I|J| | |G|G|G|G|G|G}}
{{pfrow|I|J|Z| |G|G|G|G|G|G}}
{{pfrow|I|Z|Z| |G|G|G|G|G|G}}
{{pfrow|J|Z| | |G|G|G|G|G|G}}
{{pfrow|J|J|J| |G|G|G|G|G|G}}
{{pfend}}
|-
| LSIL || JZIJ
|}
 
The core of JTTL can be replaced with two S or Z tetrominoes:
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | | |G|G|G|G|G|G}}
{{pfrow|L|L|L| |G|G|G|G|G|G}}
{{pfrow|L|S| | |G|G|G|G|G|G}}
{{pfrow|S|S|S| |G|G|G|G|G|G}}
{{pfrow|S|S|S| |G|G|G|G|G|G}}
{{pfrow|J|S| | |G|G|G|G|G|G}}
{{pfrow|J|J|J| |G|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | | |G|G|G|G|G|G}}
{{pfrow|L|L|L| |G|G|G|G|G|G}}
{{pfrow|L|Z| | |G|G|G|G|G|G}}
{{pfrow|Z|Z|Z| |G|G|G|G|G|G}}
{{pfrow|Z|Z|Z| |G|G|G|G|G|G}}
{{pfrow|J|Z| | |G|G|G|G|G|G}}
{{pfrow|J|J|J| |G|G|G|G|G|G}}
{{pfend}}
|-
| JSSL || JZZL
|}


== Setups notched in center ==
== Setups notched in center ==

Revision as of 21:45, 9 August 2006

Back to Back T-Spin Triple is a difficult maneuver in SRS based games, which in (for example) Tetris DS sends a total of thirteen garbage rows to the opponent. It requires the player to make two T-Spin triples back to back.

piss

Setups notched in center

Setups containing I:

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngSSTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
SSTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
LLTet.pngGGGGGGG
ILTet.pngTet.pngGGGGGG
ILTet.pngGGGGGGG
IJTet.pngGGGGGGG
IJTet.pngTet.pngGGGGGG
JJTet.pngGGGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
STet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
SSTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ISTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ITet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ITet.pngGGGGGGGG
ITet.pngTet.pngGGGGGGG
ITet.pngGGGGGGGG
ITet.pngGGGGGGGG
ITet.pngTet.pngGGGGGGG
ITet.pngGGGGGGGG
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
JJTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
JTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
JTet.pngGGGGGGGG
ITet.pngTet.pngGGGGGGG
ITet.pngGGGGGGGG
ITet.pngGGGGGGGG
ITet.pngTet.pngGGGGGGG
ITet.pngGGGGGGGG
ITet.pngGGGGGGGG
ITet.pngTet.pngGGGGGGG
ITet.pngGGGGGGGG
JILS IIS IIJ

Switching sides

A player may switch sides to clear Back to Back T-Spin Triples indefinitely.

Tds-t-spin-IO-IO.gif Tds-t-spin-JSSLI-IOZZJ.gif Tds-t-spin-OLIJS-IIZ.gif Tds-t-spin-IIS-IIZ.gif

Any T-Spin is good enough to keep the "Back to Back" alive, which allows for lopsided designs.

IIO.gif Tds-t-spin-TTT.gif Tds-t-spin-JIJ(T).gif Tds-t-spin-TTIJ(T).gif

These two have interchangeable parts.

Tds t spin iij 2.gif Tds-t-spin-TTTIIJ(T).gif


See also