Back-to-Back T-Spin Triple: Difference between revisions

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Any T-Spin is good enough to keep the "Back to Back" alive, which allows for lopsided designs.
Any T-Spin is good enough to keep the "Back to Back" alive, which allows for lopsided designs.
[[Image: IIO.gif |left|frame| ... ]][[Image: Tds-t-spin-TTT.gif |left|frame| ... ]][[Image: Tds-t-spin-JIJ(T).gif |left|frame| ... ]][[Image: Tds-t-spin-TTIJ(T).gif |left|frame| ... ]][[Image: Tds t spin iij 2.gif |left|frame| ... ]][[Image: Tds-t-spin-TTTIIJ(T).gif |left|frame| ... ]]
[[Image: IIO.gif |left|frame| ... ]][[Image: Tds-t-spin-TTT.gif |left|frame| ... ]][[Image: Tds-t-spin-JIJ(T).gif |left|frame| ... ]][[Image: Tds-t-spin-TTIJ(T).gif |left|frame| ... ]][[Image: Tds t spin iij 2.gif |left|frame| ... ]][[Image: Tds-t-spin-TTTIIJ(T).gif |left|frame| WTF ??? ]]





Revision as of 20:19, 10 April 2006

Back to Back T-Spin Triple is a difficult maneuver, which sends a total of thirteen garbage rows to the opponent. It requires the player to make two T-Spin triples back to back.


LT/JT, the simplest set up-- flawed due to its heavy dependence on T pieces.












LSI/JZI set ups.












LJS/LJZ set ups, versatile due to their interchangeable core.






















A player may switch sides to clear Back to Back T-Spin Triples indefinitely.

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Any T-Spin is good enough to keep the "Back to Back" alive, which allows for lopsided designs.

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WTF ???











Note that the previous 2 designs have interchangeable second parts.

See also