Arika Rotation System: Difference between revisions

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*>Tepples
(moved shared stuff out to Sega rotation)
*>Tepples
(other things associated with TGM rotation; kick skipping)
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'''TGM rotation''' is a game play mechanic used in ''[[Tetris The Grand Master]]'' and other Arika tetromino games, derived from [[Sega rotation]].
'''TGM rotation''' is a game play mechanic used in ''[[Tetris The Grand Master]]'' and other Arika tetromino games, derived from [[Sega rotation]].


Games using TGM/Sega rotation generally use Sega colors as well, and they start out with the topmost block on the top row (generally row 20).
Games using TGM rotation generally use Sega colors, [[IRS#IRS|IRS]], fast [[DAS]], [[lock delay]], and firm [[drop]], and tetrominoes start out with the topmost block on the top row (generally row 20). ''[[Tetris The Grand Master Ace]]'' uses a hybrid of TGM rules and [[Tetris Guideline|Guideline]] rules.
 
<br clear="all">
''[[Tetris the Grand Master Ace]]'')
 
== Wall kick ==
== Wall kick ==
:''Illustration goes here.''
:''Illustration goes here.''


Sometimes a rotation is blocked by the walls outside the playfield or by blocks inside the playfield. Most often, TGM tries to rotate the tetromino within the box without moving it, then try one space to the right, then try one space to the left, then fail. In some special cases, TGM skips one of these displacements. TGM2 and Sakura Tetris use the same system as TGM.
Sometimes a rotation is blocked by the walls outside the playfield or by blocks inside the playfield. Most often, TGM tries to rotate the tetromino within the box without moving it, then try [[wall kick]]s: one space to the right, then try one space to the left, then fail. In some special cases, TGM skips these displacements. TGM2 and Sakura Tetris use the same system as TGM.
 
{|
|- valign="top"
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| |L|L|L| | |J|J|J| }}
{{pfrow| |L|-| | | | |-|J| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | |-| | | | | }}
{{pfrow| | | | |T| | | | | }}
{{pfrow| | | |T|T|T| | | | }}
{{pfend}}
|-
| colspan="2" | If the [[Image:-Tet.png|-]] marked block is occupied when rotating from this position, TGM will not attempt wall kicks.
|}


TGM3 also tries [[floor kick]] when rotating a T or I tetromino to some orientations.
TGM3 also tries a [[floor kick]] when rotating a T or I tetromino to some orientations.


== References ==
== References ==

Revision as of 23:28, 29 November 2006

All rotation states of all seven tetrominoes. From top to bottom: I, J, L, S, T, Z. Top right: O.

TGM rotation is a game play mechanic used in Tetris The Grand Master and other Arika tetromino games, derived from Sega rotation.

Games using TGM rotation generally use Sega colors, IRS, fast DAS, lock delay, and firm drop, and tetrominoes start out with the topmost block on the top row (generally row 20). Tetris The Grand Master Ace uses a hybrid of TGM rules and Guideline rules.

Wall kick

Illustration goes here.

Sometimes a rotation is blocked by the walls outside the playfield or by blocks inside the playfield. Most often, TGM tries to rotate the tetromino within the box without moving it, then try wall kicks: one space to the right, then try one space to the left, then fail. In some special cases, TGM skips these displacements. TGM2 and Sakura Tetris use the same system as TGM.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngLLLTet.pngTet.pngJJJTet.png
Tet.pngL-Tet.pngTet.pngTet.pngTet.png-JTet.png
Tet.pngTet.pngTet.pngTet.png-Tet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTTTTet.pngTet.pngTet.pngTet.png
If the - marked block is occupied when rotating from this position, TGM will not attempt wall kicks.

TGM3 also tries a floor kick when rotating a T or I tetromino to some orientations.

References