20G SRS wall finesse: Difference between revisions

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(this is Jujube i lost my password d'oh)
 
m (Simonlc moved page 20G SRS Wall Finesse to 20G SRS wall finesse)
 
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== The Tetris Company games ==
==O Tetromino==
{|
|<playfield>
....OO....
....OO....
GGGGGGG--.
GGGGGGG--.
GGGGGGGGG.
</playfield>
O spawns.
|<playfield>
..........
..........
GGGGGGG.OO
GGGGGGG.OO
GGGGGGGGG.
</playfield>
DAS to right wall.
|<playfield>
..........
..........
GGGGGGGOO.
GGGGGGGOO.
GGGGGGGGG.
</playfield>
Tap left.
|}
{|
|<playfield>
....OO....
....OO....
GGGGGGGG..
GGGGGGG--.
GGGGGGG--.
GGGGGGGGG.
</playfield>
O spawns.
|<playfield>
..........
..........
GGGGGGGG..
GGGGGGG.OO
GGGGGGG.OO
GGGGGGGGG.
</playfield>
DAS to right wall.
|<playfield>
..........
..........
GGGGGGGG..
GGGGGGGOO.
GGGGGGGOO.
GGGGGGGGG.
</playfield>
Tap left.
|}


=== Stacking for tetrises ===
==I Tetromino==
 
In the last two situations, make sure to stop moving the piece right before you rotate, otherwise it will fall into the far right column.
==== Filling open-ended rows near the open column ====
'''The focus here is to use DAS rather than tapping to fix a hole.'''
*O
{|
{|
|{{pfstart}}
|- valign="top"
{{pfrow| | | | |O|O| | | | }}
|<playfield>
{{pfrow| | | | |O|O| | | | }}
..........
{{pfrow|G|G|G|G|G|G|G| | | }}
..........
{{pfrow|G|G|G|G|G|G|G| | | }}
...IIII...
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGG.....
{{pfend}}
GGGGGGGGG.
O piece spawns
</playfield>
|{{pfstart}}
I spawns.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G| |O|O}}
..........
{{pfrow|G|G|G|G|G|G|G| |O|O}}
....IIII..
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGG.....
{{pfend}}
GGGGGGGGG.
DAS right
</playfield>
|{{pfstart}}
Tap right.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|O|O| }}
..........
{{pfrow|G|G|G|G|G|G|G|O|O| }}
..........
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGIIII.
{{pfend}}
GGGGGGGGG.
Then slide left
</playfield>
Tap right. Note: players may favor DAS right, tap left<br>when playing with ARE and chargeable DAS.
|}
|}
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | | |o|o| | | | }}
...IIII...
{{pfrow| | | | |o|o| | | | }}
GGGGGGGG-.
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG-.
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGGG-.
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGGG-.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
</playfield>
{{pfend}}
I spawns.
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
......IIII
{{pfrow| | | | | | | | | | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G| |O|O}}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G| |O|O}}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G|G|G| }}
</playfield>
{{pfend}}
DAS to right wall.
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
GGGGGGGGI.
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGGI.
{{pfrow|G|G|G|G|G|G|G|O|O| }}
GGGGGGGGI.
{{pfrow|G|G|G|G|G|G|G|O|O| }}
GGGGGGGGI.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
</playfield>
{{pfend}}
Rotate clockwise.
|}
|}
The same hole under an overhang


*I
This situation needs to be treated very delicately. Make sure to stop moving the piece right before you rotate, otherwise it will fall into the far right column.
{|
{|
|{{pfstart}}
|- valign="top"
{{pfrow| | | |I|I|I|I| | | }}
|<playfield>
{{pfrow|G|G|G|G|G|G|G|G| | }}
...IIII...
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGG-G.
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGG-G.
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGG-G.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGG-G.
{{pfend}}
</playfield>
I piece spawns
I piece spawns
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | |I|I|I|I}}
......IIII
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGG.G.
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGG.G.
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGG.G.
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGG.G.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
</playfield>
{{pfend}}
DAS to right wall.
DAS right
|<playfield>
|{{pfstart}}
..........
{{pfrow| | | | | | | | | | }}
GGGGGGGIG.
{{pfrow|G|G|G|G|G|G|G|G|I| }}
GGGGGGGIG.
{{pfrow|G|G|G|G|G|G|G|G|I| }}
GGGGGGGIG.
{{pfrow|G|G|G|G|G|G|G|G|I| }}
GGGGGGGIG.
{{pfrow|G|G|G|G|G|G|G|G|I| }}
</playfield>
{{pfrow|G|G|G|G|G|G|G|G|G| }}
Rotate<br>counter-clockwise.
{{pfend}}
Then rotate right
|}
|}


*T
==T Tetromino==
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | | |T| | | | | }}
....T.....
{{pfrow| | | |T|T|T| | | | }}
...TTT....
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGG.-..
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGG---.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
T piece spawns
T spawns.
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G| |T| }}
GGGGGG..T.
{{pfrow|G|G|G|G|G|G| |T|T|T}}
GGGGGG.TTT
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
DAS right
DAS to right wall.
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|T| | }}
GGGGGG.T..
{{pfrow|G|G|G|G|G|G|T|T|T| }}
GGGGGGTTT.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
And slide left
Tap left.
|}
{|
|<playfield>
....T.....
...TTT....
GGGGGGG-..
GGGGGG---.
GGGGGGGGG.
</playfield>
T spawns.
|<playfield>
..........
..........
GGGGGGG.T.
GGGGGG.TTT
GGGGGGGGG.
</playfield>
DAS to right wall.
|<playfield>
..........
..........
GGGGGGGT..
GGGGGGTTT.
GGGGGGGGG.
</playfield>
Tap left.
|}
|}
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | |T| | | | | }}
....T.....
{{pfrow| | | |T|T|T| | | | }}
...TTT....
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG-..
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGG---.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
|{{pfstart}}
T spawns.
{{pfrow| | | | | | | | |T| }}
|<playfield>
{{pfrow| | | | | | | |T|T|T}}
........T.
{{pfrow|G|G|G|G|G|G|G|G| | }}
.......TTT
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGGG...
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGG....
{{pfend}}
GGGGGGGGG.
DAS right
</playfield>
|{{pfstart}}
DAS to right wall.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|G|T| }}
..........
{{pfrow|G|G|G|G|G|G|G| |T|T}}
GGGGGGGGT.
{{pfrow|G|G|G|G|G|G| | |T| }}
GGGGGGG.TT
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGG..T.
{{pfend}}
GGGGGGGGG.
Rotate right
</playfield>
|{{pfstart}}
Rotate clockwise.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|G| | }}
..........
{{pfrow|G|G|G|G|G|G|G|T| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|T|T|T| }}
GGGGGGG.T.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGG.TTT
{{pfend}}
GGGGGGGGG.
Rotate left and slide left
</playfield>
Rotate<br>counter-clockwise.
|<playfield>
..........
..........
GGGGGGGG..
GGGGGGGT..
GGGGGGTTT.
GGGGGGGGG.
</playfield>
Tap left.
|}
|}
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | |T| | | | | }}
....T.....
{{pfrow| | | |T|T|T| | | | }}
...TTT....
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG-.
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG--.
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG-.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
|{{pfstart}}
T spawns.
{{pfrow| | | | | | | | |T| }}
|<playfield>
{{pfrow| | | | | | | |T|T|T}}
........T.
{{pfrow|G|G|G|G|G|G|G|G| | }}
.......TTT
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGG...
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGG..
{{pfend}}
GGGGGGGGG.
DAS right
</playfield>
|{{pfstart}}
DAS to right wall.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|G|T| }}
..........
{{pfrow|G|G|G|G|G|G|G| |T|T}}
GGGGGGGGT.
{{pfrow|G|G|G|G|G|G|G|G|T| }}
GGGGGGG.TT
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGT.
{{pfend}}
GGGGGGGGG.
Rotate right
</playfield>
|{{pfstart}}
Rotate clockwise.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|G|T| }}
..........
{{pfrow|G|G|G|G|G|G|G|T|T| }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G|G|T| }}
GGGGGGGTTT
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGT.
{{pfend}}
GGGGGGGGG.
And rotate right twice more
</playfield>
Rotate clockwise.
|<playfield>
..........
..........
GGGGGGGGT.
GGGGGGGTT.
GGGGGGGGT.
GGGGGGGGG.
</playfield>
Rotate clockwise.
|}
|}


*S
==S Tetromino==
{|
{|
|{{pfstart}}
|- valign="top"
{{pfrow| | | | |S|S| | | | }}
|<playfield>
{{pfrow| | | |S|S| | | | | }}
....SS....
{{pfrow|G|G|G|G|G|G|G| | | }}
...SS.....
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG-..
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGG--.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGG-.
{{pfend}}
GGGGGGGGG.
S piece spawns
</playfield>
|{{pfstart}}
S spawns.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G| |S|S}}
..........
{{pfrow|G|G|G|G|G|G|G|S|S| }}
GGGGGGG.SS
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGSS.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGG..
{{pfend}}
GGGGGGGGG.
DAS right
</playfield>
|{{pfstart}}
DAS to right wall.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|S| | }}
..........
{{pfrow|G|G|G|G|G|G|G|S|S| }}
GGGGGGGS..
{{pfrow|G|G|G|G|G|G|G|G|S| }}
GGGGGGGSS.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGS.
{{pfend}}
GGGGGGGGG.
Then rotate left
</playfield>
Rotate<br>counter-clockwise.
|}
|}
{|
{|
|-valign="top"
|-valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | |S|S| | | | }}
....SS....
{{pfrow| | | |S|S| | | | | }}
...SS.....
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG-..
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG--.
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG-.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
|{{pfstart}}
S spawns.
{{pfrow| | | | | | | | |S|S}}
|<playfield>
{{pfrow| | | | | | | |S|S| }}
........SS
{{pfrow|G|G|G|G|G|G|G|G| | }}
.......SS.
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG...
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGG...
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGG..
{{pfend}}
GGGGGGGGG.
DAS right
</playfield>
|{{pfstart}}
DAS to right wall.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|G| | }}
..........
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G| |S| }}
GGGGGGG...
{{pfrow|G|G|G|G|G|G|G|G|S|S}}
GGGGGGG.S.
{{pfrow|G|G|G|G|G|G|G|G|G|S}}
GGGGGGGGSS
{{pfend}}
GGGGGGGGGS
Rotate right
</playfield>
|{{pfstart}}
Rotate clockwise.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|G| | }}
..........
{{pfrow|G|G|G|G|G|G|G|S| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G|S|S| }}
GGGGGGG.SS
{{pfrow|G|G|G|G|G|G|G|G|S| }}
GGGGGGGSS.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGG..
{{pfend}}
GGGGGGGGG.
Then rotate left twice to here
</playfield>
Rotate<br>counter-clockwise.
|<playfield>
..........
..........
GGGGGGGG..
GGGGGGGS..
GGGGGGGSS.
GGGGGGGGS.
GGGGGGGGG.
</playfield>
Rotate<br>counter-clockwise.
|}
|}
{|
{|
|-valign="top"
|-valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | |S|S| | | | }}
....SS....
{{pfrow| | | |S|S| | | | | }}
...SS.....
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGG--..
{{pfrow|G|G|G|G|G| | | | | }}
GGGGG--...
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
|{{pfstart}}
S spawns.
{{pfrow| | | | | | | | |S|S}}
|<playfield>
{{pfrow| | | | | | | |S|S| }}
........SS
{{pfrow|G|G|G|G|G|G|G|G| | }}
.......SS.
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G| | | | | }}
GGGGGG....
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGG.....
{{pfend}}
GGGGGGGGG.
DAS right
</playfield>
|{{pfstart}}
DAS to right wall.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|G| | }}
..........
{{pfrow|G|G|G|G|G|G| | |S| }}
GGGGGGGG..
{{pfrow|G|G|G|G|G| | | |S|S}}
GGGGGG..S.
{{pfrow|G|G|G|G|G|G|G|G|G|S}}
GGGGG...SS
{{pfend}}
GGGGGGGGGS
Rotate right
</playfield>
|{{pfstart}}
Rotate clockwise.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|G| | }}
..........
{{pfrow|G|G|G|G|G|G|S|S| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|S|S| | | }}
GGGGGG..SS
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGG..SS.
{{pfend}}
GGGGGGGGG.
Rotate right and slide left
</playfield>
Rotate clockwise.
|<playfield>
..........
..........
GGGGGGGG..
GGGGGGSS..
GGGGGSS...
GGGGGGGGG.
</playfield>
Hold left.
|}
|}


*Z
==Z Tetromino==
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | |Z|Z| | | | | }}
...ZZ.....
{{pfrow| | | | |Z|Z| | | | }}
....ZZ....
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGG--..
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG--.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Z piece spawns
Z spawns.
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G| |Z|Z| }}
GGGGGG.ZZ.
{{pfrow|G|G|G|G|G|G|G| |Z|Z}}
GGGGGGG.ZZ
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
DAS right
DAS to right wall.
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|Z|Z| | }}
GGGGGGZZ..
{{pfrow|G|G|G|G|G|G|G|Z|Z| }}
GGGGGGGZZ.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Then slide left
Tap left.
|}
|}
{|
{|
|-valign="top"
|-valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | |Z|Z| | | | | }}
...ZZ.....
{{pfrow| | | | |Z|Z| | | | }}
....ZZ....
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGG--..
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG--.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
|{{pfstart}}
Z spawns.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | |Z|Z| }}
..........
{{pfrow|G|G|G|G|G|G|G|G|Z|Z}}
.......ZZ.
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGGGGZZ
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGG....
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGG...
{{pfend}}
GGGGGGGGG.
DAS right
</playfield>
|{{pfstart}}
DAS to right wall.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|G| |Z}}
..........
{{pfrow|G|G|G|G|G|G| | |Z|Z}}
GGGGGGGG.Z
{{pfrow|G|G|G|G|G|G|G| |Z| }}
GGGGGG..ZZ
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGG.Z.
{{pfend}}
GGGGGGGGG.
Rotate right
</playfield>
|{{pfstart}}
Rotate clockwise.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|G| | }}
..........
{{pfrow|G|G|G|G|G|G|Z|Z| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G|Z|Z| }}
GGGGGG.ZZ.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGG.ZZ
{{pfend}}
GGGGGGGGG.
Rotate right and slide left
</playfield>
Rotate clockwise.
|<playfield>
..........
..........
GGGGGGGG..
GGGGGGZZ..
GGGGGGGZZ.
GGGGGGGGG.
</playfield>
Tap left.
|}
|}


*J
==J Tetromino==
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | |J| | | | | | }}
...J......
{{pfrow| | | |J|J|J| | | | }}
...JJJ....
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGG....
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGG-...
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGG---.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
J piece spawns
J spawns.
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGG....
{{pfrow|G|G|G|G|G|G| |J| | }}
GGGGGG.J..
{{pfrow|G|G|G|G|G|G| |J|J|J}}
GGGGGG.JJJ
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
DAS right
DAS to right wall.
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGG....
{{pfrow|G|G|G|G|G|G|J| | | }}
GGGGGGJ...
{{pfrow|G|G|G|G|G|G|J|J|J| }}
GGGGGGJJJ.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Then slide left
Tap left.
|}
|}
{|
{|
|-valign="top"
|-valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | |J| | | | | | }}
...J......
{{pfrow| | | |J|J|J| | | | }}
...JJJ....
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGG-...
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGG---.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
|{{pfstart}}
J spawns.
{{pfrow| | | | |J| | | | | }}
|<playfield>
{{pfrow| | | | |J| | | | | }}
..........
{{pfrow| | | |J|J| | | | | }}
.......J..
{{pfrow|G|G|G|G|G|G|G|G| | }}
.......JJJ
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGG....
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGG....
{{pfend}}
GGGGGGGGG.
Rotate left
</playfield>
|{{pfstart}}
DAS to right wall.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|G| |J}}
..........
{{pfrow|G|G|G|G|G|G| | | |J}}
GGGGGGGG.J
{{pfrow|G|G|G|G|G|G| | |J|J}}
GGGGGG...J
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGG..JJ
{{pfend}}
GGGGGGGGG.
DAS right
</playfield>
|{{pfstart}}
Rotate<br>counter-clockwise.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|G| | }}
..........
{{pfrow|G|G|G|G|G|G|J| | | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|J|J|J| }}
GGGGGG.J..
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGG.JJJ
{{pfend}}
GGGGGGGGG.
Rotate right and slide left
</playfield>
Rotate clockwise.
|<playfield>
..........
..........
..........
GGGGGGGG..
GGGGGGJ...
GGGGGGJJJ.
GGGGGGGGG.
</playfield>
Tap left.
|}
|}
{|
{|
|-valign="top"
|-valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
...J......
{{pfrow| | | |J| | | | | | }}
...JJJ....
{{pfrow| | | |J|J|J| | | | }}
GGGGGGG.-.
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG.-.
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG--.
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
</playfield>
{{pfend}}
J spawns.
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
GGGGGGG...
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGGJ..
{{pfrow|G|G|G|G|G|G|G|J| | }}
GGGGGGGJJJ
{{pfrow|G|G|G|G|G|G|G|J|J|J}}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
</playfield>
{{pfend}}
DAS to right wall.
DAS right
|<playfield>
|{{pfstart}}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
GGGGGGG..J
{{pfrow| | | | | | | | | | }}
GGGGGGG..J
{{pfrow|G|G|G|G|G|G|G| |J| }}
GGGGGGG.JJ
{{pfrow|G|G|G|G|G|G|G| |J| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|J|J| }}
</playfield>
{{pfrow|G|G|G|G|G|G|G|G|G| }}
Rotate<br>counter-clockwise.
{{pfend}}
|<playfield>
And rotate left
..........
..........
GGGGGGG.J.
GGGGGGG.J.
GGGGGGGJJ.
GGGGGGGGG.
</playfield>
Tap left
|}
|}
{|
{|
|-valign="top"
|-valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | |J| | | | | | }}
...J......
{{pfrow| | | |J|J|J| | | | }}
...JJJ....
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG-.
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG-.
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG--.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
|{{pfstart}}
J spawns.
{{pfrow| | | | |J| | | | | }}
|<playfield>
{{pfrow| | | | |J| | | | | }}
....J.....
{{pfrow| | | |J|J| | | | | }}
....J.....
{{pfrow|G|G|G|G|G|G|G|G| | }}
...JJ.....
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGG...
{{pfend}}
GGGGGGGGG.
Rotate left
</playfield>
|{{pfstart}}
Rotate<br>counter-clockwise.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|G| |J}}
..........
{{pfrow|G|G|G|G|G|G|G|G| |J}}
GGGGGGGG.J
{{pfrow|G|G|G|G|G|G|G| |J|J}}
GGGGGGGG.J
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGG.JJ
{{pfend}}
GGGGGGGGG.
DAS right
</playfield>
|{{pfstart}}
DAS to right wall.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|G|J| }}
..........
{{pfrow|G|G|G|G|G|G|G|G|J| }}
GGGGGGGGJ.
{{pfrow|G|G|G|G|G|G|G|J|J| }}
GGGGGGGGJ.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGJJ.
{{pfend}}
GGGGGGGGG.
Slide left
</playfield>
Tap left.
|}
|}
{|
{|
Rotating while sliding
Rotating while sliding
|-valign="top"
|-valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | |J| | | | | | }}
...J......
{{pfrow| | | |J|J|J| | | | }}
...JJJ....
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGG---.
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG-.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | |J|J| | }}
......JJ..
{{pfrow| | | | | | |J| | | }}
......J...
{{pfrow|G|G|G|G|G|G|J| | | }}
GGGGGGJ...
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G| |J|J|J}}
GGGGGG.JJJ
{{pfrow|G|G|G|G|G|G|G|G| |J}}
GGGGGGGG.J
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|J|J|J| }}
GGGGGGJJJ.
{{pfrow|G|G|G|G|G|G|G|G|J| }}
GGGGGGGGJ.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
|}
|}
{|
{|
|-valign="top"
|-valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | |J| | | | | | }}
...J......
{{pfrow| | | |J|J|J| | | | }}
...JJJ....
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGG---.
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG-.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow| | | | |J| | | | | }}
....J.....
{{pfrow| | | | |J| | | | | }}
....J.....
{{pfrow| | | |J|J| | | | | }}
...JJ.....
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGG....
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Rotate left
Rotate left
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|G| |J}}
GGGGGGGG.J
{{pfrow|G|G|G|G|G|G| | | |J}}
GGGGGG...J
{{pfrow|G|G|G|G|G|G|G|G|J|J}}
GGGGGGGGJJ
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
DAS right
DAS right
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|J|J|J| }}
GGGGGGJJJ.
{{pfrow|G|G|G|G|G|G|G|G|J| }}
GGGGGGGGJ.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Rotate left and slide left
Rotate left and slide left
|}
|}


*L
==L Tetromino==
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | | | |L| | | | }}
.....L....
{{pfrow| | | |L|L|L| | | | }}
...LLL....
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG-..
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG-..
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG--.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
L piece spawns
L spawns.
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG...
{{pfrow|G|G|G|G|G|G|G| | |L}}
GGGGGGG..L
{{pfrow|G|G|G|G|G|G|G|L|L|L}}
GGGGGGGLLL
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
DAS right
DAS to right wall.
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|L| | }}
GGGGGGGL..
{{pfrow|G|G|G|G|G|G|G|L| | }}
GGGGGGGL..
{{pfrow|G|G|G|G|G|G|G|L|L| }}
GGGGGGGLL.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Rotate right and slide left
Rotate clockwise.
|}
|}
{|
{|
|-valign="top"
|-valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | | |L| | | | }}
.....L....
{{pfrow| | | |L|L|L| | | | }}
...LLL....
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG-..
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG-..
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG--.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
|{{pfstart}}
L spawns.
{{pfrow| | | | | | | | | |L}}
|<playfield>
{{pfrow| | | | | | | |L|L|L}}
.........L
{{pfrow|G|G|G|G|G|G|G|G| | }}
.......LLL
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG...
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG...
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGG...
{{pfend}}
GGGGGGGGG.
DAS right
</playfield>
|{{pfstart}}
DAS to right wall.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|G| | }}
..........
{{pfrow|G|G|G|G|G|G|G| |L| }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G| |L| }}
GGGGGGG.L.
{{pfrow|G|G|G|G|G|G|G| |L|L}}
GGGGGGG.L.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGG.LL
{{pfend}}
GGGGGGGGG.
Rotate right
</playfield>
|{{pfstart}}
Rotate clockwise.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|G| | }}
..........
{{pfrow|G|G|G|G|G|G|G|L| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G|L| | }}
GGGGGGGL..
{{pfrow|G|G|G|G|G|G|G|L|L| }}
GGGGGGGL..
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGLL.
{{pfend}}
GGGGGGGGG.
And slide left
</playfield>
Tap left.
|}
|}
{|
{|
|-valign="top"
|-valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | | |L| | | | }}
.....L....
{{pfrow| | | |L|L|L| | | | }}
...LLL....
{{pfrow|G|G|G|G|G|G|G| | | }}
GGGGGGG--.
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG-.
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG-.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
|{{pfstart}}
L spawns.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | |L}}
..........
{{pfrow|G|G|G|G|G|G|G|L|L|L}}
.........L
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGLLL
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGG..
{{pfend}}
GGGGGGGGG.
DAS right
</playfield>
|{{pfstart}}
DAS to right wall.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|L|L| }}
..........
{{pfrow|G|G|G|G|G|G|G|G|L| }}
GGGGGGGLL.
{{pfrow|G|G|G|G|G|G|G|G|L| }}
GGGGGGGGL.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGL.
{{pfend}}
GGGGGGGGG.
And rotate left
</playfield>
Rotate<br>counter-clockwise.
|}
|}
{|
{|
|-valign="top"
|-valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | | |L| | | | }}
.....L....
{{pfrow| | | |L|L|L| | | | }}
...LLL....
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGG..-.
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGG---.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
|{{pfstart}}
L spawns.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G| | | |L}}
..........
{{pfrow|G|G|G|G|G|G| |L|L|L}}
GGGGGG...L
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGG.LLL
{{pfend}}
GGGGGGGGG.
DAS right
</playfield>
|{{pfstart}}
DAS to right wall.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G| | |L| }}
..........
{{pfrow|G|G|G|G|G|G|L|L|L| }}
GGGGGG..L.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGLLL.
{{pfend}}
GGGGGGGGG.
Slide left
</playfield>
Tap left.
|}
|}
{|
{|
|-valign="top"
|-valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | | |L| | | | }}
.....L....
{{pfrow| | | |L|L|L| | | | }}
...LLL....
{{pfrow|G|G|G|G|G|G|G|G| | }}
GGGGGGGG-.
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGG---.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
|{{pfstart}}
L spawns.
{{pfrow| | | | | | | | | |L}}
|<playfield>
{{pfrow| | | | | | | |L|L|L}}
.........L
{{pfrow|G|G|G|G|G|G|G|G| | }}
.......LLL
{{pfrow|G|G|G|G|G|G| | | | }}
GGGGGGGG..
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGG....
{{pfend}}
GGGGGGGGG.
DAS right
</playfield>
|{{pfstart}}
DAS to right wall.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | |L|L| }}
..........
{{pfrow|G|G|G|G|G|G|G|G|L| }}
.......LL.
{{pfrow|G|G|G|G|G|G| | |L| }}
GGGGGGGGL.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGG..L.
{{pfend}}
GGGGGGGGG.
Rotate left
</playfield>
|{{pfstart}}
Rotate<br>counter-clockwise.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|G|G|G|G|G|G|G|G|L| }}
..........
{{pfrow|G|G|G|G|G|G|L|L|L| }}
GGGGGGGGL.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGLLL.
{{pfend}}
GGGGGGGGG.
And rotate right
</playfield>
Rotate clockwise.
|}
|}
[[Category:Finesse]]

Latest revision as of 10:39, 9 September 2019

O Tetromino

....OO....
....OO....
GGGGGGG--.
GGGGGGG--.
GGGGGGGGG.

O spawns.

..........
..........
GGGGGGG.OO
GGGGGGG.OO
GGGGGGGGG.

DAS to right wall.

..........
..........
GGGGGGGOO.
GGGGGGGOO.
GGGGGGGGG.

Tap left.

....OO....
....OO....
GGGGGGGG..
GGGGGGG--.
GGGGGGG--.
GGGGGGGGG.

O spawns.

..........
..........
GGGGGGGG..
GGGGGGG.OO
GGGGGGG.OO
GGGGGGGGG.

DAS to right wall.

..........
..........
GGGGGGGG..
GGGGGGGOO.
GGGGGGGOO.
GGGGGGGGG.

Tap left.

I Tetromino

In the last two situations, make sure to stop moving the piece right before you rotate, otherwise it will fall into the far right column.

..........
..........
...IIII...
GGGGG.....
GGGGGGGGG.

I spawns.

..........
..........
....IIII..
GGGGG.....
GGGGGGGGG.

Tap right.

..........
..........
..........
GGGGGIIII.
GGGGGGGGG.

Tap right. Note: players may favor DAS right, tap left
when playing with ARE and chargeable DAS.

...IIII...
GGGGGGGG-.
GGGGGGGG-.
GGGGGGGG-.
GGGGGGGG-.

I spawns.

......IIII
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..

DAS to right wall.

..........
GGGGGGGGI.
GGGGGGGGI.
GGGGGGGGI.
GGGGGGGGI.

Rotate clockwise.

...IIII...
GGGGGGG-G.
GGGGGGG-G.
GGGGGGG-G.
GGGGGGG-G.

I piece spawns

......IIII
GGGGGGG.G.
GGGGGGG.G.
GGGGGGG.G.
GGGGGGG.G.

DAS to right wall.

..........
GGGGGGGIG.
GGGGGGGIG.
GGGGGGGIG.
GGGGGGGIG.

Rotate
counter-clockwise.

T Tetromino

....T.....
...TTT....
GGGGGG.-..
GGGGGG---.
GGGGGGGGG.

T spawns.

..........
..........
GGGGGG..T.
GGGGGG.TTT
GGGGGGGGG.

DAS to right wall.

..........
..........
GGGGGG.T..
GGGGGGTTT.
GGGGGGGGG.

Tap left.

....T.....
...TTT....
GGGGGGG-..
GGGGGG---.
GGGGGGGGG.

T spawns.

..........
..........
GGGGGGG.T.
GGGGGG.TTT
GGGGGGGGG.

DAS to right wall.

..........
..........
GGGGGGGT..
GGGGGGTTT.
GGGGGGGGG.

Tap left.

....T.....
...TTT....
GGGGGGGG..
GGGGGGG-..
GGGGGG---.
GGGGGGGGG.

T spawns.

........T.
.......TTT
GGGGGGGG..
GGGGGGG...
GGGGGG....
GGGGGGGGG.

DAS to right wall.

..........
..........
GGGGGGGGT.
GGGGGGG.TT
GGGGGG..T.
GGGGGGGGG.

Rotate clockwise.

..........
..........
GGGGGGGG..
GGGGGGG.T.
GGGGGG.TTT
GGGGGGGGG.

Rotate
counter-clockwise.

..........
..........
GGGGGGGG..
GGGGGGGT..
GGGGGGTTT.
GGGGGGGGG.

Tap left.

....T.....
...TTT....
GGGGGGGG-.
GGGGGGG--.
GGGGGGGG-.
GGGGGGGGG.

T spawns.

........T.
.......TTT
GGGGGGGG..
GGGGGGG...
GGGGGGGG..
GGGGGGGGG.

DAS to right wall.

..........
..........
GGGGGGGGT.
GGGGGGG.TT
GGGGGGGGT.
GGGGGGGGG.

Rotate clockwise.

..........
..........
GGGGGGGG..
GGGGGGGTTT
GGGGGGGGT.
GGGGGGGGG.

Rotate clockwise.

..........
..........
GGGGGGGGT.
GGGGGGGTT.
GGGGGGGGT.
GGGGGGGGG.

Rotate clockwise.

S Tetromino

....SS....
...SS.....
GGGGGGG-..
GGGGGGG--.
GGGGGGGG-.
GGGGGGGGG.

S spawns.

..........
..........
GGGGGGG.SS
GGGGGGGSS.
GGGGGGGG..
GGGGGGGGG.

DAS to right wall.

..........
..........
GGGGGGGS..
GGGGGGGSS.
GGGGGGGGS.
GGGGGGGGG.

Rotate
counter-clockwise.

....SS....
...SS.....
GGGGGGGG..
GGGGGGG-..
GGGGGGG--.
GGGGGGGG-.
GGGGGGGGG.

S spawns.

........SS
.......SS.
GGGGGGGG..
GGGGGGG...
GGGGGGG...
GGGGGGGG..
GGGGGGGGG.

DAS to right wall.

..........
..........
GGGGGGGG..
GGGGGGG...
GGGGGGG.S.
GGGGGGGGSS
GGGGGGGGGS

Rotate clockwise.

..........
..........
GGGGGGGG..
GGGGGGG.SS
GGGGGGGSS.
GGGGGGGG..
GGGGGGGGG.

Rotate
counter-clockwise.

..........
..........
GGGGGGGG..
GGGGGGGS..
GGGGGGGSS.
GGGGGGGGS.
GGGGGGGGG.

Rotate
counter-clockwise.

....SS....
...SS.....
GGGGGGGG..
GGGGGG--..
GGGGG--...
GGGGGGGGG.

S spawns.

........SS
.......SS.
GGGGGGGG..
GGGGGG....
GGGGG.....
GGGGGGGGG.

DAS to right wall.

..........
..........
GGGGGGGG..
GGGGGG..S.
GGGGG...SS
GGGGGGGGGS

Rotate clockwise.

..........
..........
GGGGGGGG..
GGGGGG..SS
GGGGG..SS.
GGGGGGGGG.

Rotate clockwise.

..........
..........
GGGGGGGG..
GGGGGGSS..
GGGGGSS...
GGGGGGGGG.

Hold left.

Z Tetromino

...ZZ.....
....ZZ....
GGGGGG--..
GGGGGGG--.
GGGGGGGGG.

Z spawns.

..........
..........
GGGGGG.ZZ.
GGGGGGG.ZZ
GGGGGGGGG.

DAS to right wall.

..........
..........
GGGGGGZZ..
GGGGGGGZZ.
GGGGGGGGG.

Tap left.

...ZZ.....
....ZZ....
GGGGGGGG..
GGGGGG--..
GGGGGGG--.
GGGGGGGGG.

Z spawns.

..........
.......ZZ.
GGGGGGGGZZ
GGGGGG....
GGGGGGG...
GGGGGGGGG.

DAS to right wall.

..........
..........
GGGGGGGG.Z
GGGGGG..ZZ
GGGGGGG.Z.
GGGGGGGGG.

Rotate clockwise.

..........
..........
GGGGGGGG..
GGGGGG.ZZ.
GGGGGGG.ZZ
GGGGGGGGG.

Rotate clockwise.

..........
..........
GGGGGGGG..
GGGGGGZZ..
GGGGGGGZZ.
GGGGGGGGG.

Tap left.

J Tetromino

...J......
...JJJ....
GGGGGG....
GGGGGG-...
GGGGGG---.
GGGGGGGGG.

J spawns.

..........
..........
GGGGGG....
GGGGGG.J..
GGGGGG.JJJ
GGGGGGGGG.

DAS to right wall.

..........
..........
GGGGGG....
GGGGGGJ...
GGGGGGJJJ.
GGGGGGGGG.

Tap left.

..........
...J......
...JJJ....
GGGGGGGG..
GGGGGG-...
GGGGGG---.
GGGGGGGGG.

J spawns.

..........
.......J..
.......JJJ
GGGGGGGG..
GGGGGG....
GGGGGG....
GGGGGGGGG.

DAS to right wall.

..........
..........
..........
GGGGGGGG.J
GGGGGG...J
GGGGGG..JJ
GGGGGGGGG.

Rotate
counter-clockwise.

..........
..........
..........
GGGGGGGG..
GGGGGG.J..
GGGGGG.JJJ
GGGGGGGGG.

Rotate clockwise.

..........
..........
..........
GGGGGGGG..
GGGGGGJ...
GGGGGGJJJ.
GGGGGGGGG.

Tap left.

...J......
...JJJ....
GGGGGGG.-.
GGGGGGG.-.
GGGGGGG--.
GGGGGGGGG.

J spawns.

..........
..........
GGGGGGG...
GGGGGGGJ..
GGGGGGGJJJ
GGGGGGGGG.

DAS to right wall.

..........
..........
GGGGGGG..J
GGGGGGG..J
GGGGGGG.JJ
GGGGGGGGG.

Rotate
counter-clockwise.

..........
..........
GGGGGGG.J.
GGGGGGG.J.
GGGGGGGJJ.
GGGGGGGGG.

Tap left

..........
...J......
...JJJ....
GGGGGGGG-.
GGGGGGGG-.
GGGGGGG--.
GGGGGGGGG.

J spawns.

....J.....
....J.....
...JJ.....
GGGGGGGG..
GGGGGGGG..
GGGGGGG...
GGGGGGGGG.

Rotate
counter-clockwise.

..........
..........
..........
GGGGGGGG.J
GGGGGGGG.J
GGGGGGG.JJ
GGGGGGGGG.

DAS to right wall.

..........
..........
..........
GGGGGGGGJ.
GGGGGGGGJ.
GGGGGGGJJ.
GGGGGGGGG.

Tap left.

Rotating while sliding
...J......
...JJJ....
GGGGGG---.
GGGGGGGG-.
GGGGGGGGG.
......JJ..
......J...
GGGGGGJ...
GGGGGGGG..
GGGGGGGGG.
..........
..........
GGGGGG.JJJ
GGGGGGGG.J
GGGGGGGGG.
..........
..........
GGGGGGJJJ.
GGGGGGGGJ.
GGGGGGGGG.
..........
...J......
...JJJ....
GGGGGGGG..
GGGGGG---.
GGGGGGGG-.
GGGGGGGGG.
....J.....
....J.....
...JJ.....
GGGGGGGG..
GGGGGG....
GGGGGGGG..
GGGGGGGGG.

Rotate left

..........
..........
..........
GGGGGGGG.J
GGGGGG...J
GGGGGGGGJJ
GGGGGGGGG.

DAS right

..........
..........
..........
GGGGGGGG..
GGGGGGJJJ.
GGGGGGGGJ.
GGGGGGGGG.

Rotate left and slide left

L Tetromino

.....L....
...LLL....
GGGGGGG-..
GGGGGGG-..
GGGGGGG--.
GGGGGGGGG.

L spawns.

..........
..........
GGGGGGG...
GGGGGGG..L
GGGGGGGLLL
GGGGGGGGG.

DAS to right wall.

..........
..........
GGGGGGGL..
GGGGGGGL..
GGGGGGGLL.
GGGGGGGGG.

Rotate clockwise.

.....L....
...LLL....
GGGGGGGG..
GGGGGGG-..
GGGGGGG-..
GGGGGGG--.
GGGGGGGGG.

L spawns.

.........L
.......LLL
GGGGGGGG..
GGGGGGG...
GGGGGGG...
GGGGGGG...
GGGGGGGGG.

DAS to right wall.

..........
..........
GGGGGGGG..
GGGGGGG.L.
GGGGGGG.L.
GGGGGGG.LL
GGGGGGGGG.

Rotate clockwise.

..........
..........
GGGGGGGG..
GGGGGGGL..
GGGGGGGL..
GGGGGGGLL.
GGGGGGGGG.

Tap left.

.....L....
...LLL....
GGGGGGG--.
GGGGGGGG-.
GGGGGGGG-.
GGGGGGGGG.

L spawns.

..........
.........L
GGGGGGGLLL
GGGGGGGG..
GGGGGGGG..
GGGGGGGGG.

DAS to right wall.

..........
..........
GGGGGGGLL.
GGGGGGGGL.
GGGGGGGGL.
GGGGGGGGG.

Rotate
counter-clockwise.

.....L....
...LLL....
GGGGGG..-.
GGGGGG---.
GGGGGGGGG.

L spawns.

..........
..........
GGGGGG...L
GGGGGG.LLL
GGGGGGGGG.

DAS to right wall.

..........
..........
GGGGGG..L.
GGGGGGLLL.
GGGGGGGGG.

Tap left.

.....L....
...LLL....
GGGGGGGG-.
GGGGGG---.
GGGGGGGGG.

L spawns.

.........L
.......LLL
GGGGGGGG..
GGGGGG....
GGGGGGGGG.

DAS to right wall.

..........
.......LL.
GGGGGGGGL.
GGGGGG..L.
GGGGGGGGG.

Rotate
counter-clockwise.

..........
..........
GGGGGGGGL.
GGGGGGLLL.
GGGGGGGGG.

Rotate clockwise.