Talk:Tetris DS
Tetris DS is a puzzle based game released in 2006 on the Nintendo DS console. It is based on the game Tetris, with its seemingly endless incarnations. Word.
It is also playable on Nintendo's Wi-Fi for uber awesome multiplayer action.
It also has infinite replay value due to the nature of the game. You can buy it new at Costco for $28.99. That is cheaper than buying it used at Gamestop. Yea'!
Copyright violation?
Do not copy Wikipedia article text into Tetriswiki. Wikipedia uses the GNU Free Documentation License 1.2, while Tetriswiki uses the Creative Commons Attribution License 2.5. Because these licenses are incompatible, an article on Tetriswiki containing text copied verbatim from Wikipedia is just as illegal as the game Tetris (NES, Tengen). --Tepples 00:18, 30 May 2006 (EDT)
- i was thinking the same thing. someone want to rough it out to a stub? although, we can keep all factual data which comes straight from the game. 70.156.72.176 13:45, 30 May 2006 (EDT)
Puzzle Mode Solutions
I'm going to make the solutions for the Puzzle Mode section. I don't know if the TOOL's still downloadable, though, because I want to incorporate the use of the TOOL. It make me HAPPY.
- you can download it from http://www.the-shell.net/the_tool_v1.2.rar you'll also need a program which converts png to gif, as explained within the program. if you need more help, consult this thread: http://tetrisconcept.com/forum/viewtopic.php?t=24 also note someone's already started on puzzle solutions here: http://www.tetrisconcept.com/tetriswiki/Tetris_DS_Touch_Solutions 66.157.54.67 17:49, 28 June 2006 (EDT)
"Ni-Fi" explained
"Ni-Fi" is a Nintendo proprietary non-routable network layer on top of the 802.11b (Wi-Fi) data link, used for local area multiplayer on Nintendo DS. Ni-Fi is similar to 802.11b ad-hoc mode but implemented slightly differently. People use the term "Ni-Fi" to distinguish local area multiplayer from Internet play. Compare IPX. --Tepples 22:36, 13 July 2006 (EDT)
-- How did "Ni-Fi" come about? I've never heard nor read about it. -sihumchai 22/09/06
Regarding scoring
The scoring system posted for standard/marathon is incorrect. If it were correct, the maximum attainable score would be 1214000, which has been exceeded several times (see http://www.cyberscore.net/chart-24853.php). Upon closer inspection of http://tetrisds.moero.info/index.php?%C6%C0%C5%C0%CB%A1%C2%A7 (which was posted as one of the sources for the scoring algorithm) and use of the babelfish translator, the score awarded for a line clear appears to be: linescore *(level + height) (appears on the original page as "1200×(Level+たかさ)" for a Back-to-Back Tetris). Assuming that "height" refers to the height of the highest dead tetrimino square, this puts the maximum attainable score somewhere well above 2 million. It's hard to get an exact estimation due to the unpredictability of the playing fields height at any given moment. In theory, if a player could maximize his use of T-spin triples, his highest attainable score would be well over 5 million!