Talk:Blackjack
One issue with the history function: How do you pre-program history, as done in the actual TGM Randomizer?
And also, having a program that can process a randomizer specification string, and then output a list that would be produced by it. I'm guessing that this will happen as part of the development process, though :-) --Lardarse 13:55, 27 December 2006 (EST)
Things that seem impossible with the current specification so far:
- Pre-population of history
- Looping through arbitrarily defined strings (eg. Recreating the Sega Tetris power-on pattern or TGM3's Sakura pattern)
- Checking from multiple histories flushed at independent timings (Panel de Pon/Puzzle League uses multiple histories to avoid pieces clearing immediately upon entry)
- Arbitrary sequence of random choices from multiple predefined groups (Puyo Pop Fever has a fixed sequence of piece shapes in random colors - If the sequence was domino domino tromino domino domino tetromino, for instance, the shapes would always come in that order, but in different colors every time)
- Reusability via XML