User:Zircean/SRS wallkicks
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Here is where I'm going to try and compile Jago's analysis in a condensed form. The game presumably tests the kicks in the order they are written in.
J, L, S, T, Z wallkicks
All of these tetrominos have a 3x3 bounding box and the same wallkicks.
Clockwise rotations
From spawn:
- No kick
- One space left
- One space left and up
- Two spaces down
- Two spaces down and one left
- Fail
From first rotation:
- No kick
- One space right
- One space right and down
- Two spaces up
- Two spaces up and one right
- Fail
From second rotation:
- No kick
- One space right
- One space right and up
- Two spaces down
- Two spaces down and one right
- Fail.
From third rotation:
- No kick
- One space left
- One space left and down
- Two spaces up
- Two spaces up and one left