T-Spin Situations 50000 To 55555

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Revision as of 19:45, 6 July 2007 by *>Jujubo (New page: == 50000 To 55555 == This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a g...)
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50000 To 55555

This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in games that use the Random Generator. More than one setup can be added to a situation if the pieces come in different orders with the resulting T-spin being equal, or if a lesser T-spin leaves a situation where a 2nd T-spin is likely to happen. The situations are limited to 5 rows but more rows can be added when setting up pieces.

When a column has a hole below a block, the blocks and holes in that column are represented by 1s and 0s in parentheses ordered from bottom to top. A number outside of parentheses represents the solid height of the corresponding column 6-10. Columns 1-5 can be adjusted to fit the needs of a setup, but should be kept simple with the T-spin hole being created on the right side of the well. A complicated example:

4(01000)20(00101)

G
G
GGGGGGG
GGGGGGGG
GGGGGGG

TSD

JJJLG
IIIIJGLPPP
GGGGGGLLPG
GGGGGGGG
GGGGGGG

Situations are sorted first by the height of column 6, then 7, and so on. When multiple situations are identical in columns 6-10 but different in 1-5 they are labeled "A, B, C..." in no particular order.

55403

TSD

oo
oo
ggggggg
gggGGGGGjj
gggGGGGGjG
gggGGGGGjG
gggGGGGGG

Triple line clear

oo
oo
gggggggPPP
gggGGGGGPg