S and Z starts

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Revision as of 18:41, 4 October 2007 by *>Tepples (I still don't understand where this garbage comes from)
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Starting a game with a S or Z piece (known as S and Z starts) is a delicate way of starting, since it leaves a hole in the stack.

Z
ZZSS
ZSS

An S and Z start may be handled differently, depending on the player style, skill and the game mode (multiplayer, etc.).

Soft-drop method

This method consist in placing a tetromino under the first piece.

T-Spin Method

A T-Spin may be used to clear the first line of the stack. This has the same drawbacks as the soft drop method, and is unavailable (or, in the case of the "well-known twist", equivalent to the platform method as described below) in older games that have little or no wall kick, but other games reward a T-Spin with extra points or garbage.

This opening works in Tetris DX, SRS, and TGM rotation:

J
SJJJL
ZZSSOOL
ZZSOOLL

Place some
tetrominoes

J
TSJJJL
TTZZSSOOL
TZZSOOLL

Soft-drop a T

J
SJJJL
TZZSSOOL
TTTZZSOOLL

Rotate left

J
SJJJL
TZZSSOOL
----------

T-spin single

Fiddlesworth discovered an expansion of the T-spin method: see T-spin single triple single.

Platform method

Since soft-drop method tends to slows the player, he may use the platform method. It consists in making a platform over the first line that clears out to reveal the space. This platform can be a single line, or it can be multiple lines:

A basic platform single on row 2:

ZZSS
ZZSS
ZZOOTTTSS
ZZOOTSS
LLL
ZZLOOTTTSS
ZZOOTSS
LLL
ZZOOTSS

Platform T-spin:

SI
SSI
ZZSLOOI
ZZLLLOOI

Place some
tetrominoes

SI
TSSI
ZZTTSLOOI
ZZTLLLOOI

Soft-drop a T

SI
SSI
ZZTTTSLOOI
ZZTLLLOOI

Rotate left

SI
SSI
----------
ZZTLLLOOI

T-spin single

Clearing four lines on a platform can prove especially effective in games that reward a back-to-back tetris: