Playing forever

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The first 320 tetrominoes played this way

In games that follow the Tetris Guideline, especially with regard to the hold piece feature and the Random Generator that deals tetrominoes in sets of 7, it appears that the player can play forever by mentally dividing the playfield into three heaps, each of which can be considered a separate well. All S, Z, and T tetrominoes go to one side, and L, J, and O tetrominoes go to the other. I tetrominoes go to the center.

ZI
ZZSILOOJ
ZTSSILOOJ
TTTSILLJJ

S, T, and Z tetrominoes

Imagine playing Tetris in a 4-block-wide well, with a randomizer that deals bags containing one S, one T, and one Z tetromino. Each round would consist of three tetrominoes, and in each round the player would have one of the following six different bags to deal with: STZ, SZT, TSZ, TZS, ZST, and ZTS. For each shape of the well floor, I describe how each bag would be played. When instructed to hold a tetromino and use it later, the player should hold the tetromino and then bring it back out at the seam between bags.

Note: The number sequences (ex. 1210) refer to how many blocks are in each column, left-to-right.

Flat

GGGG

Becomes 1210 or 0121.

TZS and TSZ can be played either of two ways:

Z
ZZS
ZTSS
TTTS
GGGG
S
ZSS
ZZTS
ZTTT
GGGG

STZ:

S
SS
S
GGGG

Drop S

TS
TTSS
TS
GGGG

Drop T

S
TSS
TTTS
GGGG

SRS and TGM
allow this

Z
ZZS
ZTSS
TTTS
GGGG

Drop Z

ZTS: Mirror image of STZ

SZT, ZST: hold the first tetromino and play as above

1210

G
GGG

Becomes 0112.

SZT, ZST, STZ:

T
ZTT
ZZST
ZGSS
GGGS

ZTS, TSZ, TZS: hold the T and play as above

0112

G
GGG

Becomes 2101.

TSZ, TZS, ZTS:

S
SSZ
TSZZ
TTZG
TGGG

ZST, STZ, SZT: hold the S and play as above

2101

G
GGG

Becomes 1021 or flat.

ZST, ZTS, SZT:

T
STT
SSTZ
GSZZ
GGZG

To 1021

STTT
SSTZ
GSZZ
GGZG

To flat

TSZ, TZS, STZ: hold the T and play as above

1021

G
GGG

Becomes 1210.

TSZ, TZS, ZTS:

Z
ZZS
ZTSS
TTGS
GTGG

ZST, STZ, SZT: hold the Z and play as above

0121

Becomes 2110 through a mirror of the plays used for 1210.

2110

Becomes 1012 through a mirror of the plays used for 0112.

1012

Becomes 1201 through a mirror of the plays used for 2101.

1201

Becomes 0121 through a mirror of the plays used for 1021.

L, J, and O tetrominoes

Well starts and ends flat.

LJO, JLO:

LOOJ
LOOJ
LLJJ

OLJ, OJL:

JJLL
JOOL
JOOL

JOL:

JJ
J
J

Drop J

JJ
JOO
JOO

Soft-drop O

JJ
JOO
JOO

Slide O

JJLL
JOOL
JOOL

Drop L

LOJ: mirror image of JOL

When playing for speed, it's possible to avoid the soft drop by placing two J, L, or O tetrominoes in the center as described below.

I tetromino

The player puts I tetrominoes in the center columns and reaps tetrises.

After each 2 rounds of STZ and LJO, the STZ heap has grown by 6 rows, and the LJO heap has grown by 6 rows. However, the center has grown only by 4 rows.

If the STZ heap becomes too high, and its floor is shaped as 1210, 0121, 2101, or 1012, the player can borrow a T tetromino from the STZ heap, place it end-up in columns 5 and 6, and clear a single line. This results in no change to the floor shape, and it works especially in cases where the player would otherwise have to "hold the T and play as above".

S
SSZJJLL
TSZZJOOL
TTZTJOOL
TZTTJJLL
ZZSTJOOL
ZZSSJOOL
ZZSSLOOJ
ZTSSILOOJ
TTTSILLJJ
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Left pile is
getting big

S
SSZJJLL
TSZZJOOL
TTZTJOOL
TZTTJJLL
ZZSTTJOOL
ZZSSTTJOOL
ZZSSTLOOJ
ZTSSILOOJ
TTTSILLJJ
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Drop T
down the middle

S
SSZJJLL
TSZZJOOL
TTZTJOOL
TZTTJJLL
ZZSTTJOOL
----------
ZZSSTLOOJ
ZTSSILOOJ
TTTSILLJJ
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Line clear

S
SSZ
SSZZ
SSZZJJLL
TSZZJOOL
TTZTJOOL
TZTTJJLL
ZZSTTJOOL
ZZSSTLOOJ
ZTSSILOOJ
TTTSILLJJ
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Now we have room
for S and Z

If the LJO heap becomes too high, the player can borrow two J tetrominoes to clear single lines in columns 5 and 6 in the same manner as the Ts.

S
SSZ
SSZZ
SSZZJJLL
TSZZJOOL
TTZTJOOL
TZTTJJLL
ZZSTTJOOL
ZZSSTLOOJ
ZTSSILOOJ
TTTSILLJJ
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Right pile is
getting big

SL
SSZLOO
SSZZLLOO
SSZZJJLL
TSZZJOOL
TTZTJOOL
TZTTJJLL
ZZSTTJOOL
ZZSSTLOOJ
ZTSSILOOJ
TTTSILLJJ
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Drop L and O

SL
SSZLOO
SSZZLLOO
SSZZJJLL
TSZZJJOOL
TTZTJJOOL
TZTTJJJJLL
ZZSTTJOOL
ZZSSTLOOJ
ZTSSILOOJ
TTTSILLJJ
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Drop J

SL
SSZLOO
SSZZLLOO
SSZZJJLL
TSZZJJOOL
TTZTJJOOL
----------
ZZSTTJOOL
ZZSSTLOOJ
ZTSSILOOJ
TTTSILLJJ
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Line clear

SL
SSZLOO
SSZZLLOO
SSZZJJLL
TSZZJJOOL
TTZTJJOOL
ZZSTTJOOL
ZZSSTLOOJ
ZTSSILOOJ
TTTSIILLJJ
GGGGIGGGGG
GGGGIGGGGG
GGGGIGGGGG

At the end of
this bag: an I

SL
SSZLOO
SSZZLLOO
SSZZJJLL
TSZZJJOOL
TTZTJJOOL
ZZSTTJOOL
ZZSSTLOOJ
ZTSSILOOJ
----------
----------
----------
----------

Tetris!

T
STT
SSTZ
SSZZL
SSZZLOO
SSZZLLOO
SSZZJJLL
TSZZJJOOL
TTZTJJOOL
ZZSTTJOOL
ZZSSTLOOJ
ZTSSILOOJ

Drop S, Z,
and T

T
STT
SSTZ
SSZZL
SSZZLOO
SSZZLLOO
SSZZJJLL
TSZZJJOOL
TTZTIJJOOL
ZZSTITJOOL
ZZSSITLOOJ
ZTSSIILOOJ

Drop I

T
STT
SSTZ
SSZZL
SSZZLOO
SSZZLLOO
SSZZJJLL
TSZZJJOOL
----------
----------
----------
----------

Another tetris!

T
STT
SSTZLLOO
SSZZLLOO
SSZZLLOO
SSZZLLOO
SSZZJJLL
TSZZJJOOL

Flatten right pile
with L and O

T
STT
SSTZLLOO
SSZZLLOO
SSZZJLLOO
SSZZJLLOO
SSZZJJJJLL
TSZZJJOOL

J down the middle
finishes this bag

T
STT
SSTZLLOO
SSZZLLOO
SSZZJLLOO
SSZZJLLOO
----------
TSZZJJOOL

Line clear

If the heights of columns 5 and 6 differ by more than four cells, which often happens after a player reduces the side heaps by clearing singles, place an I tetromino in column 5.

Open questions

Adapting this method to the following situations is left as an exercise for the reader:

See also

  • ST stacking, a method of making back-to-back T-spin doubles