Playing forever

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Revision as of 00:53, 20 September 2006 by *>Tepples (→‎Open questions: see also ST stacking)
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In games that follow the Tetris Guideline, especially with regard to the hold piece feature and the Random Generator that deals tetrominoes in sets of 7, it appears that the player can play forever by mentally dividing the playfield into three heaps, each of which can be considered a separate well. All S, Z, and T tetrominoes go to one side, and L, J, and O tetrominoes go to the other. I tetrominoes go to the center.

ZI
ZZSILOOJ
ZTSSILOOJ
TTTSILLJJ

S, T, and Z tetrominoes

Imagine playing Tetris in a 4-block-wide well, with a randomizer that deals bags containing one S, one T, and one Z tetromino. Each round would consist of three tetrominoes, and in each round the player would have one of the following six different bags to deal with: STZ, SZT, TSZ, TZS, ZST, and ZTS. For each shape of the well floor, I describe how each bag would be played:

Flat

GGGG

Becomes 1210 or 0121.

TZS and TSZ can be played either of two ways:

Z
ZZS
ZTSS
TTTS
GGGG
S
ZSS
ZZTS
ZTTT
GGGG

STZ:

S
SS
S
GGGG
TS
TTSS
TS
GGGG
S
TSS
TTTS
GGGG
Z
ZZS
ZTSS
TTTS
GGGG
Drop S Soft-drop T SRS and TGM
allow this
Drop Z

ZTS: Mirror image of STZ

SZT, ZST: hold the first tetromino and play as above

1210

G
GGG

Becomes 0112.

SZT, ZST, STZ:

T
ZTT
ZZST
ZGSS
GGGS

ZTS, TSZ, TZS: hold the T and play as above

0112

G
GGG

Becomes 2101.

TSZ, TZS, ZTS:

S
SSZ
TSZZ
TTZG
TGGG

ZST, STZ, SZT: hold the S and play as above

2101

G
GGG

Becomes 1021 or flat.

ZST, ZTS, SZT:

T
STT
SSTZ
GSZZ
GGZG
STTT
SSTZ
GSZZ
GGZG
To 1021 To flat

TSZ, TZS, STZ: hold the T and play as above

1021

G
GGG

Becomes 1210.

TSZ, TZS, ZTS:

Z
ZZS
ZTSS
TTGS
GTGG

ZST, STZ, SZT: hold the Z and play as above

0121

Becomes 2110 through a mirror of the plays used for 1210.

2110

Becomes 1012 through a mirror of the plays used for 0112.

1012

Becomes 1201 through a mirror of the plays used for 2101.

1201

Becomes 0121 through a mirror of the plays used for 1021.

L, J, and O tetrominoes

Well starts and ends flat.

LJO, JLO:

LOOJ
LOOJ
LLJJ

OLJ, OJL:

JJLL
JOOL
JOOL

JOL:

JJ
J
J
JJ
JOO
JOO
JJ
JOO
JOO
JJLL
JOOL
JOOL
Drop J Soft-drop O Slide O Drop L

LOJ: mirror image of JOL

When playing for speed, it's possible to avoid the soft drop by placing two J tetrominoes in the center as described below.

I tetromino

The player puts I tetrominoes in the center columns and reaps tetrises.

After each 2 rounds of STZ and LJO, the STZ heap has grown by 6 rows, and the LJO heap has grown by 6 rows. However, the center has grown only by 4 rows.

If the STZ heap becomes too high, and its floor is shaped as 1210, 0121, 2101, or 1012, the player can borrow a T tetromino from the STZ heap, placed on its side, to create a single line in the center. This results in no change to the floor shape, and it works especially in cases where the player would otherwise have to "hold the T and play as above".

If the LJO heap becomes too high, the player can borrow two J tetrominoes to create single lines in the center in the same manner as the Ts. Then the next L and O tetrominoes form a combo square:

LL
LOO
LOO
L
LOO
LLOO
LLOO
LLOO
LLOO
LLOO

Open questions

Adapting this method to the following situations is left as an exercise for the reader:

See also

  • ST stacking, a method of making back-to-back T-spin doubles