Playing forever

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In games that follow the Tetris Guideline, it appears that the player can play forever by mentally dividing the playfield into three heaps, each of which can be considered a separate well. All S, Z, and T tetrominoes go to one side, and L, J, and O tetrominoes go to the other. I tetrominoes go to the center.

ZI
ZZSILOOJ
ZTSSILOOJ
TTTSILLJJ

S, T, and Z tetrominoes

Imagine playing Tetris in a 4-block-wide well, with only S, T, and Z tetrominoes using a "bag" randomizer. Each round would consist of three tetrominoes, and in each round the player would have only six different bags to deal with: STZ, SZT, TSZ, TZA, ZST, and ZTS. For each shape of the well floor, I describe how each bag would be played:

Flat

GGGG

Becomes 1210 or 0121.

TZS, ZTS:

S
SSZ
STZZ
TTTZ
GGGG

TSZ, STZ: mirror image of STZ, TSZ SZT, ZST: hold the first tetromino and play as above

1210

G
GGG

Becomes 0112.

SZT, ZST, STZ:

T
ZTT
ZZST
ZGSS
GGGS

ZTS, TSZ, TZS: hold the T and play as above

0112

G
GGG

Becomes 2101.

TSZ, TZS, ZTS:

S
SSZ
TSZZ
TTZG
TGGG

ZST, STZ, SZT: hold the S and play as above

2101

G
GGG

Becomes 1021.

ZST, ZTS, SZT:

T
STT
SSTZ
GSZZ
GGZG

TSZ, TZS, STZ: hold the T and play as above

1021

G
GGG

Becomes 1210.

TSZ, TZS, ZTS:

Z
ZZS
ZTSS
TTGS
GTGG

ZST, STZ, SZT: hold the Z and play as above

0121

Becomes 2110 through a mirror of the plays used for 1210.

2110

Becomes 1012 through a mirror of the plays used for 0112.

1012

Becomes 1201 through a mirror of the plays used for 2101.

1201

Becomes 0121 through a mirror of the plays used for 1021.

L, J, and O tetrominoes

Well starts and ends flat.

LJO, JLO:

LOOJ
LOOJ
LLJJ

OLJ, OJL:

JJLL
JOOL
JOOL

JOL:

JJ
JOO
JOO
JJ
JOO
JOO
JJLL
JOOL
JOOL

LOJ: mirror image of JOL

I tetromino

The player puts I tetrominoes in the center columns and reaps tetrises.

After each 2 rounds of STZ and LJO, the STZ heap has grown by 6 rows, and the LJO heap has grown by 6 rows. However, the center has grown only by 4 rows.

If the STZ heap becomes too high, and its floor is shaped as 1210, 0121, 2101, or 1012, the player can borrow a T tetromino from the STZ heap, placed on its side, to create a single line in the center. This results in no change to the floor shape, and it works especially in cases where the player would otherwise have to "hold the T and play as above".

If the LJO heap becomes too high, the player can borrow two J tetrominoes to create single lines in the center in the same manner as the Ts. Then the next L and O tetrominoes form a combo square:

LL
LOO
LOO
L
LOO
LLOO
LLOO
LLOO
LLOO
LLOO