Minna no Soft Series: Tetris Advance
Minna no Soft Series: Tetris Advance | |
---|---|
Developer(s) | Success |
Publisher(s) | Success |
Platform(s) | Game Boy Advance |
Release | December 28, 2003 |
Gameplay info | |
Next pieces | 1 or 6 (option) |
Playfield size | 10w x 21h (20h visible) |
Hold piece | Yes, including IHS |
Hard drop | Yes |
Tetris Advance is an authentic Tetris game published only in Japan.
Details
- ARE is roughly half a second.
- Hold piece allows switching during ARE, similar to IHS of TGM3.
- All tetrominoes enter 1 block to the right of where they would ordinarily enter in SRS.
- Rotation of J, L, and T matches SRS, but S and Z are different (imagine TGM rotation with separate left and right states). Rotation of I tetromino is buggy, with several wall kicks missing.
- DAS is slow.
- Gravity maxes out at what appears to be 1G, even once the expert player approaches 400 lines and becomes bored with the lack of the raw speed.
- Line clear has no additional delay.
- Endless and 2 minute modes are present.
- Options are present: disable ghost piece, disable hold, disable wall kick, disable infinity, set preview size (1 or 6)
- Playfield graphics strongly resemble those of the subsequent Tetris DS.
- Music at level 5 resembles that of a Starman in Super Mario Bros. and Tetris DS.