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Sandbox |
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Developer(s) | mycophobia |
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Platform(s) | LÖVE |
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Release | - First release / Version 1 : December 26, 2022
- Official release / Version 2 : April, 08 2024
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Latest release | April 25, 2024 (Version 2.2) |
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Gameplay info |
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Next pieces | 1 |
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Playfield size | 20 × 10 |
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Hold piece | No |
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Hard drop | Yes (Sonic Drop) |
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Rotation system | ARS (modified) |
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Tromi is a fan game by Mycophobia. It's inspired by TGM1 and is a heavy modification of Cambridge. Designed to be an old-school flavour and relaxing game while modernising what is necessary to allow for modern gameplay.
Gameplay
Gravity increases uniformly, unlike TGM-series games; however, it still depends on the current level.
Level
Unlike in TGM, where level has a unique implementation, level in Tromi is based on your current score, and each level has 6 smaller steps.
IRS
- Main article: IRS
Abbreviation for Initial Rotation System.
Normally a piece will appear in the rotation showed in the piece preview. With IRS, holding either the left or right rotation button will cause the piece to appear rotated 90 degrees. This allows the player a higher degree of freedom when placing pieces at higher game speeds.
Formulas
Level and step
Where:
- is rounded down.
- Level is the current level the player is on (should only be in the range of 0 to 9).
- Score is the current score.
- Step is the remainder, which is the current step they are in at their current level (should only be in the range from 1 to 6).
Scoring
Lines Bonus reward
Lines |
Reward (Points)
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Double |
1,667
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Triple |
3,750
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Quad |
6,668
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Pentad |
8,335
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Where:
- Moves is the number of cells the piece moved (including manual moves, manual soft drops, and gravity).
- Active frames is the number of frames since the block spawned until the piece locked down.
- Lines is the number of lines just cleared by the active player.
- Lines Bonus is the extra bonus for clearing two or more lines. Look at the table on the right to calculate
Speed timings
Dynamic value
Level
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Step
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Gravity (G)
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ARE (frame)
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Lock (frame)
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DAS (frame)
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Level
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Step
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Gravity (G)
|
ARE (frame)
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Lock (frame)
|
DAS (frame)
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0
|
1
|
0.013
|
20
|
30
|
12
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5
|
1
|
0.842
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20
|
30
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12
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2
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0.015
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20
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30
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12
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2
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1.029
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20
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30
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12
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3
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0.016
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20
|
30
|
12
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3
|
1.323
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20
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30
|
12
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4
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0.018
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20
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30
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12
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4
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1.852
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20
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30
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11
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5
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0.021
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20
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30
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12
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5
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3.086
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20
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30
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10
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6
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0.025
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20
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30
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12
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6
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9.259
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20
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30
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9
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1
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1
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0.027
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20
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30
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12
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6
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1
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20
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20
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30
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8
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2
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0.030
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20
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30
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12
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2
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20
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20
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30
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8
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3
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0.033
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20
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30
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12
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3
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20
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19
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28
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8
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4
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0.038
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20
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30
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12
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4
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20
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18
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27
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8
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5
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0.043
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20
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30
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12
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5
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20
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17
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26
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8
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6
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0.051
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20
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30
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12
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6
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20
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17
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25
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8
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2
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1
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0.056
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20
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30
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12
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7
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1
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20
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16
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24
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8
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2
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0.062
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20
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30
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12
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2
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20
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16
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23
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8
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3
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0.070
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20
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30
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12
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3
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20
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15
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23
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8
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4
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0.079
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20
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30
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12
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4
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20
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15
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22
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8
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5
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0.092
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20
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30
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12
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5
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20
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14
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21
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8
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6
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0.109
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20
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30
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12
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6
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20
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14
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21
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8
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3
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1
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0.120
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20
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30
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12
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8
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1
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20
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14
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20
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8
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2
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0.134
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20
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30
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12
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2
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20
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13
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20
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8
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3
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0.152
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20
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30
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12
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3
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20
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13
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20
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8
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4
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0.175
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20
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30
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12
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4
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20
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13
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19
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8
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5
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0.206
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20
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30
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12
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5
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20
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13
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19
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8
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6
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0.250
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20
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30
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12
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6
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20
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13
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19
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8
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4
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1
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0.281
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20
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30
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12
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9
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1
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20
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12
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18
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8
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2
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0.319
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20
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30
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12
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2
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3
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0.370
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20
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30
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12
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3
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4
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0.441
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20
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30
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12
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4
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5
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0.545
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20
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30
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12
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5
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6
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0.712
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20
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30
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12
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6
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Fixed value
Mode
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Normal
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20G training
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ARR |
1
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Drop |
1
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DAS cut |
0
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DAS |
|
8
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Lock |
|
99999999999
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Gravity |
|
20
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ARE |
|
20
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NOTE
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Empty cells mean the value will change depending on the current level If you want to look up these values, please look at the table on the left.
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External links