Module:TeamBracket
This template implements a generic visual representation of the bracket of a single-elimination tournament with any number or rounds. For common usage, use the {{64TeamBracket}}
, {{32TeamBracket}}
, {{16TeamBracket}}
, {{8TeamBracket}}
, {{4TeamBracket}}
, {{2TeamBracket}}
templates.
Usage
{{#invoke: TeamBracket | teamBracket | rounds = | seed-width = | team-width = | score-width = | RD1 = | RD1-group1 = | RD1-seed1 = | RD1-team1 = | RD1-score1 = ... }}
Parameter list
The parameters are as follows:
seed-width –
the width of the cells for seeds.team-width –
the width of the cells for team names.score-width –
the width of the cells for scores.seeds –
set tono
to hide all seeds.compact –
set toyes
for compact bracket and to disable groups.
RDn –
The name of round n.RDn-groupm –
The name of group m in round n.RDn-seedm –
The seed of team m in round n.RDn-teamm –
The name of team m in round n.RDn-scorem –
The score of team m in round n.
Parameter descriptions
- seed-width
- The width of the seed cells in CSS. Examples:
N [em/%/px]
auto
- team-width
- The width of the team name cells in CSS.
- score-width
- The width of the score cells in CSS.
- RDn
- The name of round n. Defaults are "Round of m", ..., "Quarterfinals", "Semifinals", and "Finals", where m is the number of teams in the round.
- RDn-groupm
- The name of group m in round n. For each round, every set of four teams is classified as a group.
- RDn-seedm
- The seed of team m in round n. For round 1, this value defaults to the conventional seed allocation for tournaments. If omitted, the cell is hidden. To hide seeds for round 1, the value must be explicitly set to be empty. m is the zero-padded position.
- RDn-teamm
- The name of team m in round n. m is the zero-padded position.
- RDn-scorem
- The score of team m in round n. m is the zero-padded position.
Examples
No seeds
{{#invoke: TeamBracket | teamBracket | rounds = 2 | RD1-seed1 = | RD1-seed2 = | RD1-seed3 = | RD1-seed4 = }}
Semifinals | Finals | ||||||||
Groups
{{#invoke: TeamBracket | teamBracket | autoseeds = y | rounds = 3 | RD1-group1 = Pacific | RD1-group2 = Mountain | RD2-group1 = West }}
Quarterfinals | Semifinals | Finals | ||||||||||||
1 | ||||||||||||||
8 | ||||||||||||||
Pacific | ||||||||||||||
5 | ||||||||||||||
4 | ||||||||||||||
West | ||||||||||||||
3 | ||||||||||||||
6 | ||||||||||||||
Mountain | ||||||||||||||
7 | ||||||||||||||
2 | ||||||||||||||
--
-- This module will implement {{TeamBracket}}
--
local p = {}
local args
local rounds
local padding
local hideSeeds
local showSeeds
local tracking = ''
function getSeeds()
local seeds = {1, 2}
local count = 2
local before = false
for r = 2, rounds do
local max = math.pow(2, r)
for i = 1, count do
local pos = i * 2
if before then pos = pos - 1 end
table.insert(seeds, pos, max - seeds[i * 2 - 1] + 1)
before = not before
end
count = count * 2
end
return seeds
end
function addTableRow(tbl)
return tbl:tag('tr')
end
function addBlank(row, width)
local cell = row:tag('td')
if width then
cell:css('width', width)
end
return cell
end
function addPath(rows, index, round, top, left)
local prop = top and 'border-bottom-width' or 'border-top-width'
if left and round == 1 then
addBlank(rows[index]):css('height', '7px')
addBlank(rows[index + 1]):css('height', '7px')
return nil
else
local cell = addBlank(rows[index])
:attr('rowspan', '2')
:css('border-width', '0')
:css('border-style', 'solid')
:css('border-color', 'black')
if left or round < rounds and not left then
cell:css(prop, '2px')
end
return cell
end
end
function addCompactPath(rows, index, round, top, left)
local prop = top and 'border-bottom-width' or 'border-top-width'
if left and round == 1 then
addBlank(rows[index])
return nil
else
local cell = addBlank(rows[index])
:css('border-width', '0')
:css('border-style', 'solid')
:css('border-color', 'black')
if left or round < rounds and not left then
cell:css(prop, '2px')
end
return cell
end
end
function getWidth(param, default)
local arg = args[param .. '-width']
if not arg or string.len(arg) == 0 then
arg = default
end
if tonumber(arg) ~= nil then
arg = arg .. 'px'
end
return arg
end
function getTeamArg(round, type, team)
return args[getTeamArgName(round, type, team)]
end
function getTeamArgName(round, type, team)
return string.format('RD%d-%s' .. padding, round, type, team)
end
function getRoundName(round)
local name = args['RD' .. round]
if name and string.len(name) > 0 then
return name
end
local roundFromLast = rounds - round + 1
if roundFromLast == 1 then
return "Finals"
elseif roundFromLast == 2 then
return "Semifinals"
elseif roundFromLast == 3 then
return "Quarterfinals"
else
return "Round of " .. math.pow(2, roundFromLast)
end
end
function renderTeam(row, round, team, top, compact)
local seedCell
local seedArg = getTeamArg(round, 'seed', team)
-- seed value for the paired team
local pairSeedArg = getTeamArg(round, 'seed',
team % 2 == 0 and team - 1 or team + 1)
-- show seed if seed is defined for either or both
local showSeed = showSeeds
or (seedArg and string.len(seedArg) > 0)
or (pairSeedArg and string.len(pairSeedArg) > 0)
if showSeed and (not hideSeeds) then
seedCell = row:tag('td')
:css('text-align', 'center')
:css('background-color', '#f2f2f2')
:css('border-color', '#aaa')
:css('border-style', 'solid')
:css('border-top-width', '1px')
:css('border-left-width', '1px')
:css('border-right-width', '1px')
:css('border-bottom-width', '0')
:wikitext(seedArg)
:newline()
end
local teamArg = getTeamArg(round, 'team', team)
if not teamArg or string.len(teamArg) == 0 then
teamArg = ' '
end
local teamCell = row:tag('td')
:css('background-color', '#f9f9f9')
:css('border-color', '#aaa')
:css('border-style', 'solid')
:css('border-top-width', '1px')
:css('border-left-width', '1px')
:css('border-right-width', '0')
:css('border-bottom-width', '0')
:css('padding', '0 2px')
:wikitext(teamArg)
:newline()
if not showSeed and (not hideSeeds) then
teamCell:attr('colspan', '2')
end
local scoreCell = row:tag('td')
:css('text-align', 'center')
:css('border-color', '#aaa')
:css('border-style', 'solid')
:css('border-top-width', '1px')
:css('border-left-width', '1px')
:css('border-right-width', '1px')
:css('border-bottom-width', '0')
:css('background-color', '#f9f9f9')
:wikitext(getTeamArg(round, 'score', team))
:newline()
if not compact then
if seedCell then
seedCell:attr('rowspan', '2')
:css('border-bottom-width', '1px')
end
scoreCell:attr('rowspan', '2')
:css('border-bottom-width', '1px')
teamCell:attr('rowspan', '2')
:css('border-right-width', '1px')
:css('border-bottom-width', '1px')
else
if not top then
if seedCell then
seedCell:css('border-bottom-width', '1px')
end
teamCell:css('border-bottom-width', '1px')
scoreCell:css('border-bottom-width', '1px')
end
end
end
function renderRound(rows, count, r)
local teams = math.pow(2, rounds - r + 1)
local step = count / teams
local topTeam = true -- is top row in match-up
local topPair = true -- is top match-up in pair of match-ups
local team = 1
for i = 1, count, step do
local offset, height, blank
-- leave room for groups for teams other than first and last
if team == 1 or team == teams then
offset = topTeam and i or i + 2
height = step - 2
else
offset = topTeam and i + 1 or i + 2
height = step - 3
end
if height > 0 then
blank = addBlank(rows[offset])
:attr('colspan', hideSeeds and '4' or '5')
:attr('rowspan', height)
:css('border-color', 'black')
:css('border-style', 'solid')
:css('border-width', '0')
end
-- add bracket
local j = topTeam and i + step - 2 or i
-- add left path
addPath(rows, j, r, topTeam, true)
renderTeam(rows[j], r, team, topTeam, false)
local rightPath = addPath(rows, j, r, topTeam, false)
if not topTeam then topPair = not topPair end
if not topPair and r < rounds then
if blank then blank:css('border-right-width', '2px') end
rightPath:css('border-right-width', '2px')
end
team = team + 1
topTeam = not topTeam
end
end
function renderCompactRound(rows, count, r)
local teams = math.pow(2, rounds - r + 1)
local step = count / teams
local topTeam = true -- is top row in match-up
local topPair = true -- is top match-up in pair of match-ups
local team = 1
for i = 1, count, step do
local offset, height, blank
-- empty space above or below
local offset = topTeam and i or i + 1
local height = step - 1
if height > 0 then
blank = addBlank(rows[offset])
:attr('colspan', hideSeeds and '4' or '5')
:css('border-color', 'black')
:css('border-style', 'solid')
:css('border-width', '0')
:attr('rowspan', height)
end
-- add bracket
local j = topTeam and i + step - 1 or i
-- add left path
addCompactPath(rows, j, r, topTeam, true)
renderTeam(rows[j], r, team, topTeam, true)
local rightPath = addCompactPath(rows, j, r, topTeam, false)
if not topTeam then topPair = not topPair end
if not topPair and r < rounds then
if blank then blank:css('border-right-width', '2px') end
rightPath:css('border-right-width', '2px')
end
team = team + 1
topTeam = not topTeam
end
end
function renderGroups(rows, count, round)
local roundFromLast = rounds - round + 1
local groups = math.pow(2, roundFromLast - 2)
local step = count / groups
local group = 1
for i = step / 2, count, step do
local name = 'RD' .. round .. '-group' .. group
addBlank(rows[i]):css('height', '7px')
addBlank(rows[i + 1]):css('height', '7px')
addBlank(rows[i])
:attr('rowspan', '2')
:attr('colspan', (hideSeeds and 4 or 5) * round - 1)
:css('text-align', 'center')
:css('border-color', 'black')
:css('border-style', 'solid')
:css('border-width', '0 2px 0 0')
:wikitext(args[name])
:newline()
group = group + 1
end
end
function renderTree(tbl, compact)
-- create 3 or 1 rows for every team
local count = math.pow(2, rounds) * (compact and 1 or 3)
local rows = {}
for i = 1, count do
rows[i] = addTableRow(tbl)
end
if not compact then
-- fill rows with groups
for r = 1, rounds - 1 do
renderGroups(rows, count, r)
end
end
-- fill rows with bracket
for r = 1, rounds do
if compact then
renderCompactRound(rows, count, r)
else
renderRound(rows, count, r)
end
end
end
function renderHeading(tbl, compact)
local titleRow = addTableRow(tbl)
local widthRow = addTableRow(tbl)
for r = 1, rounds do
addBlank(titleRow)
addBlank(widthRow, r > 1 and '5px' or nil)
titleRow:tag('td')
:attr('colspan', hideSeeds and '2' or '3')
:css('text-align', 'center')
:css('border', '1px solid #aaa')
:css('background-color', '#f2f2f2')
:wikitext(getRoundName(r))
:newline()
local seedCell
if not hideSeeds then
seedCell = addBlank(widthRow, getWidth('seed', '25px'))
end
local teamCell = addBlank(widthRow, getWidth('team', '150px'))
local scoreCell = addBlank(widthRow, getWidth('score', '25px'))
addBlank(titleRow)
addBlank(widthRow, r < rounds and '5px' or nil)
if compact then
teamCell:css('height', '7px')
else
if seedCell then
seedCell:wikitext(' ')
end
teamCell:wikitext(' ')
scoreCell:wikitext(' ')
end
end
end
function p.teamBracket(frame)
local getArgs = require('Module:Arguments').getArgs
args = getArgs(frame, {trim = false, removeBlanks = false})
-- exit early if this section is not to be transcluded
if args['section'] and args['transcludesection']
and args['section'] ~= args['transcludesection'] then return ''
end
rounds = tonumber(args.rounds) or 2
local teams = math.pow(2, rounds)
padding = '%0' .. (teams < 10 and 1 or 2) .. 'd'
local compact = (args['compact'] and (args['compact'] == 'yes' or args['compact'] == 'y'))
local autoSeeds = (args['autoseeds'] and (args['autoseeds'] == 'yes' or args['autoseeds'] == 'y'))
hideSeeds = (args['seeds'] and (args['seeds'] == 'no' or args['seeds'] == 'n'))
showSeeds = (args['seeds'] and (args['seeds'] == 'yes' or args['seeds'] == 'y'))
if autoSeeds then
-- set default seeds for round 1
local seeds = getSeeds()
for i = 1, table.getn(seeds) do
local argname = getTeamArgName(1, 'seed', i)
if not args[argname] then
args[argname] = seeds[i]
end
end
end
local tbl = mw.html.create('table')
:css('border-style', 'none')
:css('font-size', '90%')
:css('margin', '1em 2em 1em 1em')
:css('border-collapse', 'separate')
:css('border-spacing', '0')
if (args['nowrap'] and (args['nowrap'] == 'yes' or args['nowrap'] == 'y')) then
tbl:css('white-space', 'nowrap')
end
if compact then
tbl:css('font-size', '90%'):attr('cellpadding', '0')
end
renderHeading(tbl, compact)
renderTree(tbl, compact)
return tostring(tbl) .. tracking
end
return p