Wall kick

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Revision as of 17:53, 17 November 2006 by *>Nicholas
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A wall kick happens when a player rotates a piece when no space exists in the squares where that tetromino would normally occupy after the rotation. To compensate, the game sets a certain number of alternative spaces for the tetromino to look. Wall kicks started appearing in games because after a piece would be backed up against the wall, it would awkwardly be unable to rotate until first moving back.

t
tt
t
GGg
gggGGgg
ggGGGGGGG

Here T can rotate

t
tt
t
GGg
gggGGgg
ggGGGGGGG

Here T cannot rotate without a wall kick

Notable rotation systems that include wall kick include the following:

Koryan as well as Jagorochi researched the SRS system thoroughly and made diagrams of how SRS finds wallkicks.

The complete system for a number of Tetris games exists in wktables.c within open-source Lockjaw.

See also