Tetris DS
Tetris DS | |
---|---|
Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Platform(s) | Nintendo DS |
Release | March 20, 2006 (US) April 21, 2006 (Europe) April 27, 2006 (Japan) |
Gameplay info | |
Next pieces | Six |
Playfield size | 10w x 22h (20h visible) |
Hold piece | Hold function |
Hard drop | Hard and soft drop |
Modes
Standard mode
Standard Tetris.
This mode supports single player, 2 to 10 player Ni-Fi with one DS Game Card, and 2 or 4 players in Nintendo Wi-Fi Connection, although many people have found it impossible to get a 4-player game going without it failing with an 86420 error.
Scoring tables
Push mode
Theme: Donkey Kong
Playfield: 10w x 40h
Push mode starts with two blocks near the center of a 10x40 block playfield. Tetrominoes drop in two different directions for the different players. Dropping a tetromino past the mass of blocks causes it to disappear. When a player completes more than one line at once, all blocks in the playfield move a number of lines toward the other player's side. (Unlike in Standard mode, T-spins do not count extra.) Once one block is placed or pushed off a player's the end of the playfield, the player loses.
In push mode, it is possible for a game to be drawn by clearing all blocks from the playfield, although the program is incapable of recognizing a drawn game, and the first player to disconnect will lose.
This mode supports single player, 2-player Ni-Fi, and Nintendo Wi-Fi Connection.
Mission mode
Theme: The Legend of Zelda.
Missions include
- clear at least 2, 3, or 4 lines with one tetromino
- clear 2 or 3 lines with any tetromino other than I
- clear 1 or 2 lines with a specified tetromino
- clear 5 lines where only one or two specified tetrominoes are dealt
- clear 5 lines under increased drop speed
- clear two lines separated by one or two gap rows
Conspicuous by its absence are any missions involving T-spins
Modes:
- Marathon: complete each mission in the or have 5 garbage lines added.
- Time Trial: complete each of 5 sets of 10 missions, given in randomized order, as quickly as possible.
Catch mode
Theme: Metroid.
This mode is very derivative of the Game Boy Color game Klustar.
Puzzle mode
Theme: Yoshi's Cookie
Three, four, or five tetrominoes are displayed in the touch screen. The player chooses a tetromino and orientation using either the stylus or the +Control Pad and A Button, and if it would clear one or more line, it is dropped into the puzzle in the top screen. (Sliding and in-place spins are not possible.) Goal is to clear all lines.
Alleged design defect: For L, J, and T, which have four distinct orientations, the default orientation is assigned to Left on the +Control Pad, not Up as would be expected.
Touch mode
Theme: Balloon Fight
This mode has two modes, one where the blocks drop, and you try to maximize points by shifting and (in early levels) rotating tetrominoes and partial tetrominoes to form lines. The other mode "Puzzle" mode, has you attempting to achieve various goals by moving blocks into a certain position to achieve combos of some sort. Solutions to the Touch Puzzle Mode can be found here: Tetris DS Touch Solutions
External links
- Official Tetris Website
- Wikipedia - Wikipedia Article on Tetris DS
- Blockstats - Stat Tracker and Highscore board for Tetris DS
- TDS Gaming Hub - Tetris DS Gaming Hub