Playing forever

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A 140-tetromino run of this strategy.

The following outlines a method of playing forever given the following conditions, which apply in many Tetris products since 2001:

Standard procedure

The 10x56 cell tiling that this method creates

The general method is achieved by dividing the screen into self contained sections as shown below. Specifically, the 4 left columns, the 4 right columns, and the 2 middle columns will be treated as distinct regions, with specific pieces assigned exclusively to each region. Because the random generator provides strings of bags containing each of the 7 pieces in a random order, it is possible to construct a strategy around the relatively small variation, with looping patterns.

S, T, and Z will be placed to the left, L, J, and O will be placed to the right, and I pieces will fill the middle.

 Z   I
ZZS  ILOOJ
ZTSS ILOOJ
TTTS ILLJJ


The S, T, and Z piece loop

STTT
SSTZ
SSZZ
SSZZ
TSZZ
TTZT
TZTT
ZZST
ZZSS
ZZSS
ZTSS
TTTS

This pattern loops after 4 bags of pieces. Depending on the order of the pieces for each bag, you may need to use Hold to force a piece to come last. Piece previews are technically not required to play this pattern.


The Z piece must drop after T, so use Hold to change the order if necessary:

 Z
ZZS
ZTSS
TTTS
GGGG


The T piece must not drop first, so use Hold to change the order if necessary:

   T
 ZTT
ZZST
ZGSS
GGGS

Option 1

T
TT
TZ
ZZS
ZGSS
GGGS

Option 2

The T piece must land diagonally adjacent to the other T, so use Hold to change the order if necessary:

S
SS Z
TSZZ
TTZG
TGGG
GGGG

Option 1 (needs
T before S)

S
SS Z
GSZZ
GGZT
GGTT
GGGT

Option 2 (needs
T before Z)

The T piece must drop last, so use Hold to change the order if necessary:

STTT
SSTZ
GSZZ
GGZG


The L, J, and O piece loop

This pattern loops after a single bag of pieces. Depending on the order of the pieces, you will need to use a different construction. At least 5 previews are required to choose the appropriate construction. Alternatively, it is possible to use 3 previews and clever use of Hold (that does not conflict with the STZ loop's Hold needs) to choose an approriate construction using some advanced techniques.

O first (OJL, OLJ):

      JJLL
      JOOL
      JOOL

O last (JLO, LJO):

      LOOJ
      LOOJ
      LLJJ

JOL: (mirror for LOJ)

      JJ
      J
      J

Drop J

      JJ
      J OO
      J OO

Soft-drop O

      JJ
      JOO
      JOO

Slide O

      JJLL
      JOOL
      JOOL

Drop L

Advanced techniques for when only 3 previews are available

Worst case bag distributions such as H?XX?X? and H?XXX?? deserve a special mention. The first piece 'H' denotes a piece which must be placed in Hold in order to follow the STZ loop procedure. Pieces from the LJO loop are denoted by '?', and the remaining pieces are denoted by 'X'. Using 3 previews and Hold, it is only possible to see the first 4 pieces of the bag before the second piece enters the screen. This means you only see H?XX, and only know the first piece of the LJO loop. Because H must be put in Hold, you are forced to make a decision without knowing the order of the rest of the LJO loop. If the O comes first, you can follow the procedure above without problems. The rest of the time you will run into complications like this:

Impossible O placement (eg. HLXXJXO, HLXXXJO):

      JJLL
      J  L
      J  L

Impossible J placement (eg. HLXXOXJ, HLXXXOJ):

      LOO
      LOO
      LL


When L or J come first it is impossible to determine which LJO pattern to use without knowing the order of the final 2 pieces. The solution to this problem is to wait until the first L or J piece enters the screen before making a decision. With the held piece, active piece, and 3 previews, you now see 5 pieces into the bag. This allows you to tell the LJO piece order for the case of H?XX?X?. However, in the case of H?XXX?? the order remains unknown. With this final worst case, the STZ loop is guaranteed to be finished before the second and third pieces of the LJO loop are dealt. This means Hold is available! You can start building whichever pattern you prefer, and use Hold to change the order of the final 2 pieces as necessary.

Tricky starts when only 3 previews are available

There is a worst case start that only complicates the very first bag when playing forever. With a sequence such as ?HXX?X? you can see a maximum of 4 pieces into the bag as you place the first piece. It is impossible to Hold the first piece (part of LJO) because the second piece (part of SZT) must be held. Additionally, because the second last piece is also part of the STZ loop, Hold cannot be used to change the order of the the final 2 LJO pieces as discussed above. So a decision must be made with only the first 4 pieces of the bag known. In this case, the solution is to note that the STZ pattern in the previous section requires the Z to be placed last. However, the mirror STZ pattern is equally feasible, and would require the S to be placed last. Because you have these 2 options, it is impossible that the first piece dealt for the STZ loop is required to be placed last. The worst case is now ?SZX?X?, which can be expressed as ?XHX?X?. By holding the first piece, placing the second, and holding the third, you can now see the first 6 pieces of the bag. This then allows you to choose an appropriate LJO pattern.

It should be noted that this affects only the very first bag of playing forever, which is not to be confused with the first bag of every 20-bag loop of playing forever. On subsequent loops, the first piece of the first bag is already in Hold. You can see the first 5 pieces of ?HXX?X? after you put H on Hold, which makes the first piece active, and sums to 5 with the 3 previews. It is only a problem for the first bag of the game because the player is restricted to a maximum of one use of Hold before placing a piece.

The I piece loop

This pattern loops every 2 bags. No use of Hold or piece previews is required. The player must simply alternate putting the I tetromino in columns 5 and 6 to reap tetrises.

    I
    I
    I
    I
    GI
    GI
    GI
    GI

Notice that the alternate JOL method will work only if the first I tetromino of the loop is placed away from the JLO heap.

Balancing the Stacks

Since the loops have a cycle of 4, 1, and 2 bags respectively, after playing 4 bags they will all be flat. However, the I loop will have only placed 8 rows compared to the 12 rows placed by both the STZ and LJO loops.

STTT  LOOJ
SSTZ  LOOJ
SSZZ  LLJJ
SSZZ  JJLL
TSZZIIJOOL
TTZTIIJOOL
TZTTIILOOJ
ZZSTIILOOJ
ZZSSIILLJJ
ZZSSIILOOJ
ZTSSIILOOJ
TTTSIILLJJ

The rows stacked
after 4 bags.

STTT  LOOJ
SSTZ  LOOJ
SSZZ  LLJJ
SSZZ  JJLL
----------
----------
----------
----------
----------
----------
----------
----------

Though of course,
lines have cleared.

STTT  LOOJ
SSTZ  LOOJ
SSZZ  LLJJ
SSZZ  JJLL

Leaving us with a
surplus.

In order to offset this balance, it is necessary to change strategy. Continue to do the standard STZ loop, while using the following LO and IJ loops.

The L, O piece loop

This pattern loops after 2 bags of pieces. Order is not important, and therefore neither Hold nor piece previews are strictly required for it.

        L
      OOL
      OOLL
      OOLL
      OOGL
      GGGL
      GGGG

The I, J piece loop

This pattern loops after 2 bags of pieces. Order is not important, and therefore neither Hold nor piece previews are strictly required for it.

JIIJ:

GGGG  GGGG
GGGG IGGGG
GGGG IGGGG
GGGG IGGGG
GGGG IGGGG
GGGG JGGGG
GGGG JGGGG
GGGGJJGGGG
GGGGJJGGGG
GGGGJGGGGG
GGGGJGGGGG
GGGGIGGGGG
GGGGIGGGGG
GGGGIGGGGG
GGGGIGGGGG
GGGGGGGGGG

Because of line clears, the order is not very important. Even if you place pieces in the opposite order than what is shown, the net change in screen geometry will be the same:

GGGG  GGGG
GGGG JGGGG
GGGG JGGGG
GGGGJJGGGG
GGGG IGGGG
GGGG IGGGG
GGGG IGGGG
GGGG IGGGG
GGGG  GGGG
GGGG JGGGG
GGGG JGGGG
----------
GGGG IGGGG
GGGG IGGGG
GGGG IGGGG
GGGG IGGGG
GGGGJJGGGG
GGGGJJGGGG
GGGGJJGGGG
GGGG IGGGG
GGGG IGGGG
GGGG IGGGG
GGGG IGGGG
----------
----------
----------
GGGG IGGGG
GGGG IGGGG
GGGG IGGGG
GGGG IGGGG

Putting it all together

If you play the standard method for 12 bags, the balancing method for 4 bags, and finally the reverse balancing method (with LO on the left and STZ on the right) for 4 bags, then you will clear the entire screen allowing you to start over again and play indefinitely.

GGGG  GGGG
GGGG  GGGG
GGGG  GGGG
GGGG  GGGG
GGGG  GGGG
GGGG  GGGG
GGGG  GGGG
GGGG  GGGG
GGGG  GGGG
GGGG  GGGG
GGGG  GGGG
GGGG  GGGG

The net result of
12 bags stacked
the standard way.

STTT
SSTZ
SSZZ
SSZZ
TSZZ  OOLL
TTZT  OOLL
TZTT  OOLL
ZZST  OOLL
ZZSSJJOOLL
ZZSSJIOOLL
ZTSSJIOOLL
TTTSIIOOLL
GGGGIIGGGG
GGGGIJGGGG
GGGGIJGGGG
GGGGJJGGGG
GGGGJJGGGG
GGGGJIGGGG
GGGGJIGGGG
GGGGIIGGGG
GGGGIIGGGG
GGGGIJGGGG
GGGGIJGGGG
GGGGJJGGGG

The rows stacked
after 4 bags of
balanced stacking.

STTT
SSTZ
SSZZ
SSZZ
TSZZ  OOLL
TTZT  OOLL
TZTT  OOLL
ZZST  OOLL
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------

Of course,
line clears
have actually...

STTT
SSTZ
SSZZ
SSZZ
TSZZ  OOLL
TTZT  OOLL
TZTT  OOLL
ZZST  OOLL

...kept things
realistically short.

GGGG
GGGG
GGGG
GGGG
GGGG  GGGG
GGGG  GGGG
GGGG  GGGG
GGGG  GGGG

Where we left off.

OOLLJJTTTZ
OOLLJISTZZ
OOLLJISSZZ
OOLLIISSZZ
OOLLIISSZT
OOLLIJTSTT
OOLLIJTTST
OOLLJJTZSS
GGGGJJZZSS
GGGGJIZZSS
GGGGJIZZTS
GGGGIIZTTT
GGGGIIGGGG
GGGGIJGGGG
GGGGIJGGGG
GGGGJJGGGG

4 bags balancing
the other side.

----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------
----------

Back to
square one.

The Final Bag

The final bag requires some special consideration. Because the sides are getting low, the J piece will not necessarily clear. So I must come before J in order to follow the pattern. You can't rely on using Hold for this as a worst case scenario (eg. TJIxxxx) would also require you to Hold the T. To deal with this problem, you can follow the procedure below.

     I
     I
     I
     I
    JJ
  G JG
GGG JG   G
GGGG GG GG
GGGG GGGGG
GGGG GGGGG
GGGG GGGGG
GGGGGGGGGG

Stack the I on
top of the J.

     I
     I
     I
     I
OOLLJJTTTZ
OOGLJGSTZZ
GGGLJGSSZG
GGGG GGSGG
GGGG GGGGG
GGGG GGGGG
GGGG GGGGG
GGGGGGGGGG

Play the
remainder.

     I
     I
     I
     I
----------
----------
----------
GGGG GGSGG
GGGG GGGGG
GGGG GGGGG
GGGG GGGGG
----------
     I
     I
     I
     I
GGGG GGSGG
GGGG GGGGG
GGGG GGGGG
GGGG GGGGG

The end of the
20-bag loop.

But after the first bag of the next loop, we're exactly where we expect to be:

     G
     G
     G
     G
GGGG GGGGG
GGGG GGGGG
GGGG GGGGG
GGGG GGGGG
 Z   G
ZZS  GJJLL
ZTSS GJOOL
TTTS GJOOL
GGGGIGGGGG
GGGGIGGGGG
GGGGIGGGGG
GGGGIGGGGG
 Z   G
ZZS  GJJLL
ZTSS GJOOL
TTTS GJOOL
----------
----------
----------
----------
 Z   G
ZZS  GJJLL
ZTSS GJOOL
TTTS GJOOL

Open questions

Adapting this method to the following situations is left as an exercise for the reader:

  • All tetris line clears
  • High gravity
  • A shorter loop than 140 pieces
  • No hold piece
  • 14-piece bag randomizer

It should be noted that all solutions will necessarily be a bag-multiple of pieces in length. Also, all loops must produce a net change of 0 after a complete cycle. This means that all solutions must clear as many lines as they stack, which requires pieces in a multiple of 5. Combining these 2 conditions, it can be seen that all solutions will be a multiple of 5 bags.

The STZ pattern loops every 4 bags, so all solutions that use it will necessarily be a multiple of 4-bags. Therefore with current techniques, in addition to the standard conditions above, the minimum loop size is 20 bags. As this is the size of the current solution, more efficient solutions will require a much revised approach.

Work is underway to determine whether a bravo solution in 5 bags is possible, or whether it must be a multiple of 10 bags. See Parity.

See also

  • ST stacking, a method of making back-to-back T-spin doubles

External links