Talk:Tetris Guideline

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Revision as of 22:30, 3 November 2006 by *>Tepples (Reverted edit of 81.177.14.26, changed back to last version by 221.170.163.195)
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Tetris DS vs. the Guideline

59.87.132.88 wrote:

TDS deviates from other compliant games in aspects like level counts, down key behavior, 20g, etc. For "follows closely", only TW would probably be eligible, as it itself defines the guidelines.

We know from the interview with Henk that the Guideline is revised annually: "We have a minimum bar that we create every year". Perhaps the ability to cancel lock delay by pressing Up or Down in the landed state was added to the Guideline between 2002 and 2006. And yes, Henk claims that TDS is guideline compatible: "So we do things like make sure we've got compatibility with the guideline, so people can migrate from mobile to the Nintendo version." --Tepples 23:44, 27 September 2006 (EDT)

Where in the sentence did it say "compatible" at all? The term in the article was "follows closely" not "compatible". The guidelines appears to include recommended but non-mandatory elements, as a game can be guideline "compatible" without B2Bs, T-spin recognitions or even scores (TGMA apparently lacks all of them). Yet while "compatible", such a game would not be following the guidelines closely as it could be doing. As far as that is concerned, is the sentence even necessary? We have no means to know with certainty whether a certain idiosyncratic feature is an allowed deviation from the guideline, an updating of the guideline, or a mere oversight (or whether even certain elements are supposed to be non-mandatory.)

i sort of agree. in the interview, henk didn't even know if nintendo included t-spins. there's no telling how much a licensee goes by the books and how much he deviates. i too think tetris worlds and deluxe, the last games made by BPS, must be the most accurate. 66.157.30.102 02:02, 29 September 2006 (EDT)