Talk:Quadra

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Revision as of 19:05, 28 December 2006 by 65.6.69.235 (talk)
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"inbetween line clear animations top players have been seen to process tetrominoes of upwards of 260 TPM."
Er, isn't it somewhat hypocritical to write down a speed that ignores the time for line clear animations? I mean every single non-controllable frame is more time for the player to rest and think.

it doesn't ignore time. it just means time for like thirty something seconds. 65.6.69.235 01:26, 28 December 2006 (EST)

Why limit the scope to right before the line-clearings begin when the game goes on for longer than that? Most other measurements take the entire game from start to finish into account. right, but i thought this particular measurement was significant since it's the fastest tpm i've heard of for zero delay.