Talk:Dr. Mario
Does anyone know exactly how slow the cascade speed is? --Lardarse 22:48, 20 April 2007 (EDT)
- During a cascade, the playfield is scanned from bottom to top, and any piece above empty cells is moved down by one row. This process takes 16 frames, one for each row of the 8x16 cell playfield. I imagine that the process is so slow due to the limited proficiency of the developers for exploiting the NES video bandwidth. --Tepples 23:09, 20 April 2007 (EDT)
Gravity
I drafted a possible update to the Gravity section: User:BaviH/Dr._Mario_Gravity. I wanted to get some feedback before replacing the existing Gravity section.
- Is the information about specific memory addresses and CRC32 checksums acceptable or off-topic on Tetris.Wiki?
- Other sections in the Dr. Mario article are prefixed with "NES version". I assume the current gravity information is NES-only as well?