Tetris (NES)
Tetris | |
---|---|
Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Platform(s) | NES |
Release | 1989 |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10x20 |
Hold piece | no |
Hard drop | none |
Nintendo published the first official version of Tetris for Nintendo Entertainment System. Unlike Tetяis, this game has no 2-player mode.
Details
The Nintendo Entertainment System is specified to run at 60.0988 frames per second.
Rotation system is a right-handed Nintendo Rotation System. Lock delay, wall kick, and hard drop are not present. DAS initial delay is 16 frames, and then every 6 frames. Soft drop speed is 1/2G. ARE is present, at or less than 10 frames.
The following table of gravity speeds was observed and later found to be stored at $808E (offset $099E in the iNES format ROM):
Level | Number of frames |
---|---|
00 | 48 |
01 | 43 |
02 | 38 |
03 | 33 |
04 | 28 |
05 | 23 |
06 | 18 |
07 | 13 |
08 | 8 |
09 | 6 |
10–12 | 5 |
13–15 | 4 |
16–18 | 3 |
19–28 | 2 |
29+ | 1 |
In Marathon (called A-TYPE), when the number of lines cleared is greater than or equal to 10 times the current level, add 1 to the current level. When the player chooses a high starting level, sometimes the levels start changing sooner; what makes this happen is as of yet unclear.
- Start at level 8, advance to level 9 at 90 lines (normal behavior).
- Start at level 12, advance to level 13 at 100 lines (odd behavior).
See also
|