T-Spin Situations 00000 To 05555

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Revision as of 21:17, 6 July 2007 by *>Jujubo (→‎00000: more situations)
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This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in games that use the Random Generator. More than one setup can be added to a situation if the pieces come in different orders with the resulting T-spin being equal, or if a lesser T-spin leaves a situation where a 2nd T-spin is likely to happen. The situations are limited to 5 rows but more rows can be added when setting up pieces.

When a column has a hole below a block, the blocks and holes in that column are represented by 1s and 0s in parentheses ordered from bottom to top. A number outside of parentheses represents the solid height of the corresponding column 6-10. Columns 1-5 can be adjusted to fit the needs of a setup, but should be kept simple with the T-spin hole being created on the right side of the well. A complicated example:

4(01000)20(00101)

G
G
GGGGGGG
GGGGGGGG
GGGGGGG

TSD

JJJLG
IIIIJGLPPP
GGGGGGLLPG
GGGGGGGG
GGGGGGG

Situations are sorted first by the height of column 6, then 7, and so on. When multiple situations are identical in columns 6-10 but different in 1-5 they are labeled "A, B, C..." in no particular order.

00000

A

TSS

P
PP
GGGGGIIIIP
SSP
GGGGGSSPPP

B

TSS-(TSD likely)

GGGGGPZZ
GGGGGPPPZZ
OOSS
OOSSJJJ
GGGGGGGGJ

C

TSS-(TSD or TST likely)

IIII
GGGGLLP
GGGGGLJPP
GGGGGLJJJP
GGGG
GGGGGGG
GGGGGGGGG
S
SS
SZ
GGGGZZ
GGGGGGZG
GGGGGGGGG

D

TST

GGGGGLL
GGGGGL
GGGGGZZLOO
GGGGGZZOO

Line clear

I
SSI
SSIJ
GGGGGPGGIJ
GGGGGPPGJJ
GGGGGPGGGG

E

TSD-(TSD likely)

I
GGGGGLLI
GGGGGLI
GGGGGJJPLI
GGGGGJPPOO
GGGGGJPOO
G
GGGGGGGG
GGGGGGG
GGGGGGGGG

00101

TSD

LLJJ
GGGGGLJPPP
GGGGGLJGPG

01000

TST

I
LLI
LI
GGGGGJJPLI
GGGGGJPPOO
GGGGGJGPOO