Back-to-Back T-Spin Triple

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Revision as of 08:27, 2 April 2007 by *>DIGITAL
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Back-to-Back T-spin Triple is a difficult maneuver in some SRS based games, which in (for example) Tetris DS sends a total of thirteen garbage rows to the opponent. It requires the player to make two T-spin Triples Back-to-Back.

Setups notched on side

LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.

GGGGGGG
GGGGGG
LLLGGGGGG
LTGGGGGG
TTTGGGGGG
LLLGGGGGG
LTGGGGGG
TTTGGGGGG
GGGGGGG
GGGGGG
TTTGGGGGG
JTGGGGGG
JJJGGGGGG
TTTGGGGGG
JTGGGGGG
JJJGGGGGG
GGGGGGG
GGGGGG
TTTGGGGGG
JTGGGGGG
JJJGGGGGG
LLLGGGGGG
LTGGGGGG
TTTGGGGGG
GGGGGGG
GGGGGG
LLLGGGGGG
LTGGGGGG
TTTGGGGGG
TTTGGGGGG
JTGGGGGG
JJJGGGGGG
TLTL JTJT TLJT JTTL


Setups involving S and I:

GGGGGGG
GGGGGG
LLLGGGGGG
LSGGGGGG
ISSGGGGGG
ILSGGGGGG
ILGGGGGG
ILLGGGGGG
GGGGGGG
GGGGGG
IJJGGGGGG
IJGGGGGG
IJZGGGGGG
IZZGGGGGG
JZGGGGGG
JJJGGGGGG
LSIL JZIJ

The core of JTTL can be replaced with two S or Z tetrominoes:

GGGGGGG
GGGGGG
LLLGGGGGG
LSGGGGGG
SSSGGGGGG
SSSGGGGGG
JSGGGGGG
JJJGGGGGG
GGGGGGG
GGGGGG
LLLGGGGGG
LZGGGGGG
ZZZGGGGGG
ZZZGGGGGG
JZGGGGGG
JJJGGGGGG
JSSL JZZL
GGGGGGG
GGGGGG
TTTGGGGGG
ITGGGGGG
IOOGGGGGG
IOOGGGGGG
ITGGGGGG
TTTGGGGGG
GGGGGGG
GGGGGG
TTTGGGGGG
TTGGGGGG
TTZGGGGGG
TZZGGGGGG
JZGGGGGG
JJJGGGGGG
TIOT JZTT


OZJ is arguably the safest and most efficient BtB T-Spin Triple setup. The setup is special in that it takes the least amount of tetrominoes to set up the notch. The player is also given 7 columns of space to stack freely. Perhaps the most unique aspect of this setup lies in the fact that one of the T-Spin Triples can be turned into a T-Spin Double by placing an I into the empty column, a scapegoat for ill-fated garbage. This must be done before the final "lid" piece have been placed at the top of the setup. As an extra bonus, the overhang left over from a complete OZJ can be transferred into a Double Triple 2 setup.

GGGGGGGG
GGGGGGG
JJGGGGGGG
JGGGGGGG
JZGGGGGGG
ZZGGGGGGG
ZGGGGGGG
OOGGGGGGG
OOGGGGGGG

OZJ

GGGGGGGG
GGGGGGG
JJGGGGGGG
JGGGGGGG
JZGGGGGGG
ZIGGGGGGG

I Abort

GGGGGGGG
GGGGGGG
OOGGGGGGG

DT2 Transfer

JJ
J
JZ
ZZGGGGGGGG
ZGGGGGGG
OOGGGGGGG
GG
G
JJGGGGGGG
JGGGGGG
JZGGGGGGG
ZGGGGGGG
OOGGGGGGG

Setups notched in center

Setups containing I:

SS
SS
LLGGGGGGG
ILGGGGGG
ILGGGGGGG
IJGGGGGGG
IJGGGGGG
JJGGGGGGG
S
SS
IS
I
IGGGGGGGG
IGGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGG
IGGGGGGGG
JJ
J
JGGGGGGGG
IGGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGG
IGGGGGGGG
JILS IIS IIJ

Switching sides

A player may switch sides to clear Back to Back T-spin Triples indefinitely.

Any T-spin line clear is good enough to keep the "Back to Back" alive, which allows for lopsided designs.

These two have interchangeable parts.

See also

  • Twist - Explanation of twists such as T-Spins
  • T-Spin methods - Various methods of creating T-Spins