STSD setups

From TetrisWiki
Revision as of 07:36, 16 October 2008 by *>DIGITAL
Jump to navigation Jump to search

Main Article: T-Spin Double Triple

GG
GGGGGGG
GGGGGGGGG
GGGGGGGG
GGGGGGGG
GG
GGGGGGG
GGTGGGGGGG
GTTGGGGGGG
GTGGGGGGG
GG
GGGGGGG
GTGGGGGGG
GG
TTTGGGGGGG
GTGGGGGGGG

General Tips

  • An STSD setup can be used over an empty column. This can be very useful when approaching rows that are too high to set up a TSD or if the player wants to sneak in a second T-Spin Double. When used in combination with tetrises, this technique can be very deadly.
GGGG
GGGGGGG
GGGGGGG
GGGGGGG
GGGGGGG
GGGGGGGGG
OO
GGGGOO
GGGGGGG
GGGGJJGGG
GGGGJGGG
GGGGJGGG
GGGGGGGGG
OO
GGGGOO
GGGGGGG
GGGGJJPGGG
GGGGJPPGGG
GGGGJPGGG
GGGGGGGGG
OO
GGGGOO
GGGGGGG
GGGGJTGGG
GGGGGGGGG
  • When placing a STSD over a tetris column, a player can still tetris if the notch has not been set up.
GGGG
GGGGGGG
GGGGLLGGG
GGGGLGGG
GGGGLGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Notch is not OK.

JJJ
GGGGJ
GGGGGGG
GGGGGGG
GGGGGGG
GGGGGGG
GGGGGIGGGG
GGGGGIGGGG
GGGGGIGGGG
GGGGGIGGGG
GGGGGIGGGG

Overhang is OK.

Situational Setups

Overhang

Refer to T-Spin Triple Overhang Situation Setups

Notch

GGGGGG
GGGGG
GGGGG
GGGGGGGG
GGGGGGGG
--GGGGGG
--GGGGG
IIIIGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGG
GGGGGG
GGGGGG
GGGGGGG
GGGGGGGG
-GGGGGGG
-GGGGGG
LLLGGGGGG
LGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGG
GGGGGGG
GGGGGGG
GGGGGGG
GGGGGGGG
GGGGGGG
JJGGGGGGG
JGGGGGGG
JGGGGGGG
GGGGGGG
GGGGGG
GGGGGG
GGGGGGGG
GGGGGGGG
-GGGGGGG
JGGGGGG
JJJGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGG
GGGGGG
GGGGGG
GGGGGG
GGGGGGGG
-GGGGGGG
-GGGGGG
-SSGGGGGG
SSGGGGGG
GGGGGGGG
GGGGGGG
GGGGGG
GGGGGG
GGGGGGG
GGGGGGGG
-GGGGGGG
-GGGGGG
TTTGGGGGG
GTGGGGGG
GGGGGGGG

Garbage Manipulation

JJJGGGGGGG
GJGGGGGGG
GGGGGGGG
GGGGGGGG
GJGGGGGGG
GGGGGGGG
GGGGGGGG
Z
ZZ
Z
GJGGGGGGG
GGGGGGGG
GGGGGGGG
LGGGGGGG
LLLGGGGGGG
GGGGGGGG
GGGGGGGG
LGGGGGGG
GGGGGGGG
GGGGGGGG
JJ
J
JLGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGG
ZZ
GZZGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGG
ZZGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGG
SS
GSSGGGGGGG
GGGGGGGG
GGGGGGGG
GG
G
GSS
GGGGGGGG
GGGGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGG
TTTGGGGGGG
GTGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGG
TTGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGG
ZGGGGGGGG
ZZGGGGGGGG
ZGGGGGGG
JJ
J
JZGGGGGGGG
ZGGGGGGG
GGG
GGGGGGG
JJGGGGGGG
JGGGGGGG
ZGGGGGGG

Empty Field Setups

JJ
J
J
GG
GGGGGGG
JJGGGGGGG
JGGGGGGG
JGGGGGGG
JJ
J
JZS
ZZSS
ZS
GGGGGGGG
GGGGGGG
JJGGGGGGG
JGGGGGGG
JZSGGGGGGG
ZZSSGGGGGG
ZSGGGGGG
GGGGGGGG
GGGGGGG
JJGGGGGGG
JGGGGGGG
ZSGGGGGG

Alternatives

In the case of ill-fated garbage, a J can skip one TSD.

GG
GGGGGGG
GGGGGGGGG
GGGGGGGG
GGGGGGGG
GG
GGGGGGG
GGJGGGGGGG
GJGGGGGGG
GJJGGGGGGG
GG
GGGGGGG
GJGGGGGGG

The second T-Spin Double can be replaced with a T-Spin Triple.

GG
GGGGGGG
GJGGGGGGG
S
SS
IS
I
IGG
IGGGGGGG
GJGGGGGGG

Transfers

Trinity (TSD→STSD)

OO
OO
GGGG
GGGGJJJGG
GGGGSJGG
GGGGSSGG
GGGGSGG
GGGGGGGGG
OO
OO
GGGG
GGGGJJJGG
GGGGSJGG
GGGGSSGG
GGGGPPPSGG
GGGGGPGGGG
OO
OO
GGGG
GGGGJJJGG
GGGGSJGG
GGGGSSGG

King Crimson (TST→STSD)

GGGGGGGG
GGGGGGG
GGGGGGGLL
GGGGGGGL
GGGGGGgSL
GGGGGGgSS
GGGGGGGS
GGGGGGGG
GGGGGGGG
GGGGGGG
GGGGGGGPLL
GGGGGGGPPL
GGGGGGgPSL
GGGGGGgSS
GGGGGGGS
GGGGGGGG
GGGGGGGG
GGGGGGG
GGGGGGgSS
GGGGGGGS
GGGGGGGG