Texmaster
Texmaster | |
---|---|
Developer(s) | Triosoft |
Platform(s) | Windows, Linux, macOS |
Release | May 19, 2008 |
Latest release | Texmaster 2009 Version 3 |
Gameplay info | |
Next pieces | 1 or 3 |
Playfield size | 10 × 20 |
Hold piece | Only in Special Ti/Sudden Ti |
Hard drop | Yes (Sonic Drop), in all modes except NORMAL |
Rotation system | TGM rotation (CLASSIC), SRS (WORLD) |
Texmaster is a fan game developed by a user known as Report. It is inspired by the TGM series by Arika available for Windows, GNU/Linux, and macOS. It features game modes based on Tetris The Grand Master, Tetris The Absolute The Grand Master 2 (TAP included), and Tetris The Grand Master 3 Terror-Instinct.
Game modes
Each mode is based on the modes from the TGM series. There are eight modes in total as listed below:
Mode | Based on |
---|---|
Novice | Normal (TGM2) |
Normal | Tetris The Grand Master |
Advance | TGM+ (TAP) |
Special | Master (TGM2) |
Sudden | T.A. Death (TAP) |
Doubles | Doubles (TGM2) |
Special Ti | Master (TGM3) |
Sudden Ti | Shirase (TGM3) |
Custom sounds & graphics
Texmaster 2009 allows the user to replace the default background graphic and the default sounds. To replace the background graphics, move some BMP images, sized 320 x 240, into a folder called `data` within the Texmaster folder. Name the files like the following: bg_xx.bmp where xx is 00-09 (representing the Stage).
To replace the sound, move some WAV files into the aforementioned `data` folder within the Texmaster directory. The allowed filenames are as follows (from data/data.html):
BGM
- tm1_1.wav (NORMAL 000-499)
- tm1_2.wav (NORMAL 500-999)
- tm2_1.wav (SPECIAL 000-499) (NOVICE 000-299)
- tm2_2.wav (SPECIAL 500-699) (SUDDEN 000-299 NOVICE staff roll)
- tm2_3.wav (SPECIAL 700-899) (SUDDEN 300-499)
- tm2_4.wav (SPECIAL 900-999) (SUDDEN 500-999)
- tm3_1.wav (SPECIAL Ti 000-499(speed))
- tm3_2.wav (SPECIAL Ti 500-799(speed))
- tm3_3.wav (SPECIAL Ti 800-1899(speed)) (SUDDEN Ti 000-499)
- tm3_4.wav (SUDDEN Ti 500-699)
- tm3_5.wav (SUDDEN Ti 700-999)
- tm3_6.wav (SUDDEN Ti 1000-1299)
- tm1_endroll.wav (NORMAL staff roll)
- tm2_endroll.wav (ADVANCE / SPECIAL staff roll) (SPECIAL Ti / SUDDEN Ti staff roll)
- tm3_endroll.wav [NOT SUPPORT]
- tm2_menu.wav (menu)
- tm3_menu.wav
- tm1_gameover.wav (NORMAL game over)
- tm2_gameover.wav (NOVICE / ADVANCE / SPECIAL / SUDDEN game over)
- tm3_gameover.wav (SPECIAL Ti / SUDDEN Ti game over)
Looping music
Texmaster has the ability to loop a BGM back to an earlier part of the song when it reaches the end. By editing the bgm_special_loop.txt file within the data folder, one can specify the music filename and then the number of samples after which it should loop. For example, a normal WAV file might be 44,100 Hz, or 44100 samples per second. To change the loop point, the user can multiply the samples per second by the seconds of the loop point (drop the resulting decimal places).
Example file:
data/tm2_1.wav 620243
data/tm2_2.wav 0
data/tm2_3.wav 0
data/tm2_4.wav 0
Effect
- applehouse.wav
- break.wav
- chime.wav (SPECIAL Ti / SUDDEN Ti *99 chime)
- chime2.wav (SPECIAL SUDDEN *99 chime)
- danger.wav
- decision.wav
- get_medal.wav
- gm.wav
- grade_up.wav
- hold.wav
- level_up.wav
- line_fall.wav
- rotates_beforehand.wav (irs)
- select.wav
- tetromino_landing.wav
- tetromino_lock.wav
- voice_go.wav
- voice_ready.wav
- next_yellow.wav
- next_blue.wav
- next_orange.wav
- next_green.wav
- next_perple.wav
- next_skyblue.wav
- next_red.wav
- cool.wav
- regret.wav