Orientation

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A tetromino's orientation, with regards to Tetris refers to the different ways that tetromino can exist after rotations.

Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, newer games add six orientations: two for S, Z, and I.

Orientations can be described either by the way they point (especially for T, which at least one reviewer has compared to a finger gesture[1]) or by the way the longest flat side faces.

Point up
Flat down
Point right
Flat left
Point down
Flat up
Point left
Flat right
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....OO....
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....OO....
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....OO....
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....OO....
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...IIII...
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.....I....
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...IIII...
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....I.....
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...TTT....
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....T.....
....TT....
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...TTT....
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...TT.....
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...S......
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...ZZ.....
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...ZZ.....
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...ZZ.....
...Z......
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...J......
...JJJ....
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...JJJ....
.....J....
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...JJ.....
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.....L....
...LLL....
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...LLL....
...L......
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...LL.....
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