Kaidan

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Revision as of 10:54, 16 October 2008 by *>DIGITAL (→‎Filling the Gap)
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GGGGG
GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGG
OO
GGGGGOO
GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGG
OO
GGGGGOO
GGGGGGZ
GGGGGGGZZ
GGGGGGGGZ
GGGGGGGGG
OO
GGGGGOO
GGGGGGPPPZ
GGGGGGGPZZ
GGGGGGGGZ
GGGGGGGGG
OO
GGGGGOO
GGGGGGGGZ
GGGGGGGGG

Setting Up the Base

Filling the Gap

Although there are 6 unique situations, they are uncommon during play and are generally less preferred than the line clear method.

GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGI
GGGGGGGGI
GGGGGGGGI
GGGGGGGGI

I-1

GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGJ
GGGGGGGGJ
GGGGGGGJJ

J-1

GGGGGG
GGGGGGG
GGGGGGGS
GGGGGGGSS
GGGGGGGGS

S-1

GGGGGG
GGGGGGG
GGGGGGZZ
GGGGGGGZZ

Z-1

GGGGGG
GGGGGGG
GGGGGGGT
GGGGGGGTT
GGGGGGGTG

T-1

GGGGGG
GGGGGGG
GGGGGGGT
GGGGGGTTT

T-2

Line Clear

Line clearing is the most versatile method to prepare the Kaidan base and is generally preferred and used more often than filling the gap. As opposed to filling the gap, line clearing provides five unique situations, often encountered when skimming, with three where alternate tetrominoes may be used. It is important to note the three interchangeable situations (O-1 and S-1, J-1 and L-1, J-2 and L-2) as they provide for more flexibility.

GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGOO
GGGGGGGGOO
GGGGGGGGG

O-1

GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGI
GGGGGGGGI
GGGGGGGGI
GGGGGGGGIG

I-1

GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGJJ
GGGGGGGGJ
GGGGGGGGJ

J-1

GGGGGG
GGGGGGG
GGGGGGGJ
GGGGGGGJJJ
GGGGGGGGG
GGGGGGGGG

J-2

GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGL
GGGGGGGGL
GGGGGGGGLL

L-1

GGGGGG
GGGGGGG
GGGGGGGLLL
GGGGGGGL
GGGGGGGGG
GGGGGGGGG

L-2

GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGS
GGGGGGGGSS
GGGGGGGGGS

S-1

GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGT
GGGGGGGGTT
GGGGGGGGTG

T-1

There's actually another situation involving the Z tetromino which utlizes the alternative line clear Z base, but it's not recommended because the QTK alternative should be used instead.

GGGGGG
GGGGGGG
GGGGGGGGZ
GGGGGGGGZZ
GGGGGGGGZG

Z-1

T-Spin

GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGP
GGGGGGGPPP
GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGT

Creating The Overhang

The overhang that is set up in advance in Kaidan setups are based on the principles of the T-Spin Double overhang.

OO
OO
GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGG

O-1

IIII
GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGG

I-1

J
JJJ
GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGG

J-1

JJ
GGGGGJ
GGGGGJG
GGGGGGGG
GGGGGGGGG

J-2

J
J
GGGGGJJ
GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGG

J-3

JJJ
GGGGGGJ
GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGG

J-4

L
LLL
GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGG

L-1

LLL
GGGGLG
GGGGGGG
GGGGGGGG
GGGGGGGGG

L-2

L
L
GGGGGLL
GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGG

L-3

LL
GGGGGGL
GGGGGGL
GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGG

L-4

SS
GGGGSS
GGGGGGG
GGGGGGGG
GGGGGGGGG

S-1

S
SS
GGGGGGS
GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGG

S-2

Z
ZZ
GGGGGZ
GGGGGGG
GGGGGGGG
GGGGGGGGG

Z-1

ZZ
GGGGGZZ
GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGG

Z-2

T
TTT
GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGG

T-1

T
TT
GGGGGT
GGGGGGG
GGGGGGGG
GGGGGGGGG

T-2

TTT
GGGGGT
GGGGGGG
GGGGGGGG
GGGGGGGGG

T-3

T
TT
GGGGGGT
GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGG

T-4

Alternatives

Line Clear Base

This method is not recommended since the T-Spin Double can be directly created from the O tetromino.

GGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG

Kaidan overhang

OO
OO
GGGGGGZ
GGGGGGGZZ
GGGGGGGGZG
GGGGGGGGG
OO
OO
GGGGGGZ
GGGGGGGZZ
GGGGGGGGG
GGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG

Direct overhang

OO
GGGGGGOO
GGGGGGG
GGGGGGGGG
GGGGGGGGG

An alternative to using a Z tetromino would be to use a J. This is even less recommended, however, because the empty column will remain covered after performing the T-Spin Double.

GGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG

Kaidan overhang

OO
OOJ
GGGGGGJ
GGGGGGGJJ
GGGGGGGGG
GGGGGGGGG
OO
OOJ
GGGGGGPPPJ
GGGGGGGPJJ
GGGGGGGGG
GGGGGGGGG
OO
OOJ
GGGGGGGGG
GGGGGGGGG

T-Spin Double Replacements

Pre-Kaidan QTK
Depending on the situation, a player may wish to opt for a QTK setup instead of setting up a premature Kaidan where the steps have not been made yet. In this example, rather than setting up the Kaidan overhang and then skimming down with an S tetromino before creating the base with a Z tetromino, the player can choose to create the QTK overhang and then clear with a Z tetromino to produce the T-Spin Double.

GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGGG
GGGGGGGGG

Pre-Kaidan

OO
OO
GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGS
GGGGGGGGSS
GGGGGGGGGS
GGGGGGGGG

Kaidan

OO
OO
GGGGGGZ
GGGGGGGZZ
GGGGGGGGZ
GGGGGGGGZ
GGGGGGGGG
GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGGG
GGGGGGGGG

Pre-Kaidan

OO
GGGGGGOO
GGGGGGG
GGGGGGGGZ
GGGGGGGGZZ
GGGGGGGGZ
GGGGGGGGG
GGGGGGGGG

Opting for QTK

Imperial TSS / TSD TSS
Depending on the situation, a player may wish to compromise by using an O tetromino to create a T-Spin Single instead of a Z tetromino to create a T-Spin Double. The option of using an Imperial TSS or a TSD TSS allows for versatility with different tetromino placements and when skimming up or down.

L
LLL
GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGG
L
LLL
GGGGGG
GGGGGGGOO
GGGGGGGGOO
GGGGGGGGG
L
LLLP
GGGGGGPP
GGGGGGGPOO
GGGGGGGGG

Imperial TSS

L
LLL
GGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGGG
L
LLL
GGGGGG
GGGGGGGOO
GGGGGGGGOO
GGGGGGGGG
L
LLL
GGGGGGPPP
GGGGGGGPOO
GGGGGGGGG

TSD TSS

Transfers

Kaidan ST Arrow (Kaidan → ST Stacking)

GGGG
GGGGGOO
GGGGGOO
GGGGGGZ
GGGGGGGZZ
GGGGGGGGZ
GGGG
GGGGGOO
GGGGGOO
GGGGGGPPPZ
GGGGGGGPZZ
GGGGGGGGZ
SS
GGGGSS
GGGGGOO
GGGGGOO
GGGGGGGGZ
SS
GGGGSSZ
GGGGGOOZZ
GGGGGOOZ
GGGGGGGGZ

Kaidan → Yoshihiro SD

GGGG
GGGGLLL
GGGGLGZ
GGGGGGGZZ
GGGGGGGGZ
GGGGGGGGG
GGGG
GGGGLLL
GGGGLGPPPZ
GGGGGGGPZZ
GGGGGGGGZ
GGGGGGGGG
GGGG
GGGGLLL
GGGGGGGGZ
GGGGGGGGG
SS
GGGGSS
GGGGLLL
GGGGGGGGZ
GGGGGGGGG
SS
GGGGSSP
GGGGLLLPP
GGGGGGGGZP
GGGGGGGGG
SS
GGGGSSPPPT
GGGGLLLPTT
GGGGGGGGG