I-Spins in SRS

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Revision as of 12:58, 1 July 2006 by 59.87.132.88 (talk) (TGMA behaves the same with TW and TDS as well)
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Official SRS

Tetris Worlds, Tetris DS and Tetris The Grand Master Ace are based on the Tetris Guideline, including SRS. They have the following behavior:

iiii
gss
gssjjj
gj
i
i
i
i
gss
gssjjj
gj

Rotated left

i
giss
gissjjj
gij

Soft dropped

gss
gssjjj
giiiij

Rotated right

But the wall kicks are not symmetric, as TW, TDS and TGMA prefer to kick up rather than down when rotating left:

iiii
zzt
lllzztt
lt
i
i
i
i
zzt
lllzztt
lt

Rotated right

i
zzit
lllzzitt
lit

Soft dropped

iiii
zzt
lllzztt
lt

Rotated left

However, an extra block impedes the choice of the upward kick position:

iiii
g
zzg
lllzzg
lg
i
i
i
i
g
zzg
lllzzg
lg

Rotated right

ig
zzig
lllzzig
lig

Soft dropped

g
zzg
lllzzg
liiiig

Rotated left

Heboris

Heboris was based on early reverse-engineering and Its "World" mode lacked some of the wall kick positions from the official SRS wall kick table:

iiii
gss
gssjjj
gj
i
i
i
i
gss
gssjjj
gj

Rotated left

i
giss
gissjjj
gij

Soft dropped

i
giss
gissjjj
gij

Can't rotate right