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| http://faculty.whatcom.ctc.edu/JMasura/_ast100/0000000e.htm
| | == 1000 vs. 999 == |
| http://faculty.whatcom.ctc.edu/JMasura/_ast100/0000000f.htm
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| | Does the player have to just reach 999 (place a tetromino while at level 998), or does the player have to clear a line on 999 (thus reaching 1000)? --[[User:Tepples|Tepples]] 22:01, 9 August 2006 (EDT) |
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| http://faculty.whatcom.ctc.edu/JMasura/_ast100/0000000e.htm
| | Both TGM and TAP freeze at 998 as if it were x99 and wait for a final line clear before moving to 999 and ending the game (stopping the timer).--[[User:Mat|Mat]] 19:54, 22 August 2006 (EDT) |
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| | Just so nobody thinks it's weird, Doubles mode exists in TGM2 with the use of a title screen code so it was technically not introduced in TAP, bringing the number of new game modes down to 2. --[[User:Colour thief|Colour Thief]] 16:16, 23 August 2006 (EDT) |
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1000 vs. 999
Does the player have to just reach 999 (place a tetromino while at level 998), or does the player have to clear a line on 999 (thus reaching 1000)? --Tepples 22:01, 9 August 2006 (EDT)
Both TGM and TAP freeze at 998 as if it were x99 and wait for a final line clear before moving to 999 and ending the game (stopping the timer).--Mat 19:54, 22 August 2006 (EDT)
Just so nobody thinks it's weird, Doubles mode exists in TGM2 with the use of a title screen code so it was technically not introduced in TAP, bringing the number of new game modes down to 2. --Colour Thief 16:16, 23 August 2006 (EDT)