Garbage: Difference between revisions

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'''Garbage''' is a form of "attack" in multiplayer Tetris that has been around since the days of the NES. The basic gist of it is that if you clear multiple rows of [[tetromino|tetrominoes]] at one time, extra rows, with a [[gap]] will add to the bottom of your opponent's [[playing field]].
'''Garbage''' is a form of "attack" in multiplayer Tetris that has been around since the days of the Game Boy. The basic gist of it is that if you clear multiple rows of [[tetromino|tetrominoes]] at one time, extra rows, with a [[gap]] will add to the bottom of your opponent's [[playing field]].
== Garbage System ==
== Garbage System ==
The garbage system is simple. The more rows you clear at once, the more garbage rows are sent to your opponent:
The garbage system is simple. The more rows you clear at once, the more garbage rows are sent to your opponent:


{| border=1
{|
|| '''Number of rows cleared'''  
|| '''Number of rows cleared'''  
|| '''Number of rows sent'''
|| '''Number of rows sent'''
Line 20: Line 20:
|}
|}


However, in [[Tetris DS]], the garbage system adds bonuses for [[Line clear|Back to Back line clears]], as well as adds more garbage for the different [[Twists|T-Spin]] clears.
This is the general rule, but some games do deviate-- for example, sending more than one gap per row (''[[Tetris The Grand Master ACE]]''), having 1:1 clear to send ratio (''[[Super Tetris 3]]''), or added bonuses for [[Line clear|Back to Back line clears]] and the different [[Twists|T-Spin]] clears (''[[Tetris DS]]'').
== Gameplay Example ==
== Gameplay Example ==
The left diagram shows Player 1 while the right shows Player 2.
The left diagram shows the player's field while the right shows his opponent.


If Player 1 drops the "T" here:
If a player drops a "T" here:
{|
{|
|
|
Line 81: Line 81:
|}
|}
|}
|}
It will clear two lines at once, sending one row of garbage to Player 2:
It will clear two lines at once, sending one row of garbage to the opponent:
{|
{|
|
|
Line 138: Line 138:
|}
|}
|}
|}
Then, if Player 1 drops a [[line clear|tetris]] here:
Then, if the player drops a [[line clear|tetris]] here:
{|
{|
|
|
Line 195: Line 195:
|}
|}
|}
|}
It will clear four lines at once, sending four lines of garbage to Player 2.
It will clear four lines at once, sending four lines of garbage to his opponent.
{|
{|
|
|
Line 252: Line 252:
|}
|}
|}
|}
==Garbage in depth==
Games with random garbage, like ''[[Tetris Worlds]]'', will mathematically output two aligned garbage holes (an easy double) 1:10 garbage lines, three aligned every 1:100, and four aligned every 1:900. A person can find the latter by 1 / (1/1000+10^4+10^5+...10^18) = (1 / 900). Some games, like ''[[Tetris DS]]'' feature semi-random garbage output. With random garbage, the player will receive at least a double's worth of aligned holes 11.1% of the time. Empirical data suggests ''Tetris DS'' leans closer to 72%. Early games like ''[[Tetris (Game Boy)]]'' will the garbage's hole column every nine rows or so. Some players prefer truly random garbage because otherwise the garbage tends to "see-saw" back and forth, providing perhaps less depth. Or at the least, less challenge.


Games with random garbage, like ''[[Tetris Worlds]]'', will mathematically output two aligned garbage holes (an easy double) 1:10 garbage lines, three aligned every 1:100, and four aligned every 1:900. A person can find the latter by 1 / (1/1000+10^4+10^5+...10^18) = (1 / 900).
''Tetris Worlds'' is currently the only game which lacks retaliation garbage, meaning clears from garbage will not send back any garbage. Because of this, clearing garbage becomes less desirable, which a player may argue to deprive the game of some depth.

Revision as of 23:17, 15 May 2006

Garbage is a form of "attack" in multiplayer Tetris that has been around since the days of the Game Boy. The basic gist of it is that if you clear multiple rows of tetrominoes at one time, extra rows, with a gap will add to the bottom of your opponent's playing field.

Garbage System

The garbage system is simple. The more rows you clear at once, the more garbage rows are sent to your opponent:

Number of rows cleared Number of rows sent
1 row 0 rows
2 rows 1 row
3 rows 2 rows
4 rows 4 rows

This is the general rule, but some games do deviate-- for example, sending more than one gap per row (Tetris The Grand Master ACE), having 1:1 clear to send ratio (Super Tetris 3), or added bonuses for Back to Back line clears and the different T-Spin clears (Tetris DS).

Gameplay Example

The left diagram shows the player's field while the right shows his opponent.

If a player drops a "T" here:








ttt
t





jjjl
jsslooj
ssjjlzooj
ggggggggg
ggggggggg
ggggggggg
ggggggggg
ggggggggg
















lj
lllsjjj
izzssoo
izzsoo
ijlllttt
ijlsstttt
jjssiiiit

It will clear two lines at once, sending one row of garbage to the opponent:

















jjjl
ggggggggg
ggggggggg
ggggggggg
ggggggggg
ggggggggg















lj
lllsjjj
izzssoo
izzsoo
ijlllttt
ijlsstttt
jjssiiiit
ggggggggg

Then, if the player drops a tetris here:






i
i
i
i







jjjl
ggggggggg
ggggggggg
ggggggggg
ggggggggg
ggggggggg















lj
lllsjjj
izzssoo
izzsoo
ijlllttt
ijlsstttt
jjssiiiit
ggggggggg

It will clear four lines at once, sending four lines of garbage to his opponent.





















jjjl
ggggggggg











lj
lllsjjj
izzssoo
izzsoo
ijlllttt
ijlsstttt
jjssiiiit
ggggggggg
ggggggggg
ggggggggg
ggggggggg
ggggggggg

Garbage in depth

Games with random garbage, like Tetris Worlds, will mathematically output two aligned garbage holes (an easy double) 1:10 garbage lines, three aligned every 1:100, and four aligned every 1:900. A person can find the latter by 1 / (1/1000+10^4+10^5+...10^18) = (1 / 900). Some games, like Tetris DS feature semi-random garbage output. With random garbage, the player will receive at least a double's worth of aligned holes 11.1% of the time. Empirical data suggests Tetris DS leans closer to 72%. Early games like Tetris (Game Boy) will the garbage's hole column every nine rows or so. Some players prefer truly random garbage because otherwise the garbage tends to "see-saw" back and forth, providing perhaps less depth. Or at the least, less challenge.

Tetris Worlds is currently the only game which lacks retaliation garbage, meaning clears from garbage will not send back any garbage. Because of this, clearing garbage becomes less desirable, which a player may argue to deprive the game of some depth.