Talk:Super Rotation System: Difference between revisions
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*>Tepples That's TGM, not SRS |
*>Tepples No edit summary |
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where the L tetromino rotates around its center (represented here as a yellow block). --[[User:Tepples|Tepples]] 12:57, 21 June 2006 (EDT) | where the L tetromino rotates around its center (represented here as a yellow block). --[[User:Tepples|Tepples]] 12:57, 21 June 2006 (EDT) | ||
:Thanks CT for fixing it. But in my experience even at slower levels (TDS standard marathon level 1 and 11), the difference seems to be related to the game's slow ass DAS rather than a difference in processing order, as I get one or two frames of the "intermediate" state visible on the screen. --[[User:Tepples|Tepples]] 15:08, 21 June 2006 (EDT) |
Revision as of 19:08, 21 June 2006
That's TGM, not SRS
In the 20g section, colour_thief added the example:
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That's TGM rotation, not SRS. SRS would process it like this:
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where the L tetromino rotates around its center (represented here as a yellow block). --Tepples 12:57, 21 June 2006 (EDT)
- Thanks CT for fixing it. But in my experience even at slower levels (TDS standard marathon level 1 and 11), the difference seems to be related to the game's slow ass DAS rather than a difference in processing order, as I get one or two frames of the "intermediate" state visible on the screen. --Tepples 15:08, 21 June 2006 (EDT)