Talk:Super Rotation System: Difference between revisions

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*>Tepples
That's TGM, not SRS
 
*>Tepples
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where the L tetromino rotates around its center (represented here as a yellow block). --[[User:Tepples|Tepples]] 12:57, 21 June 2006 (EDT)
where the L tetromino rotates around its center (represented here as a yellow block). --[[User:Tepples|Tepples]] 12:57, 21 June 2006 (EDT)
:Thanks CT for fixing it. But in my experience even at slower levels (TDS standard marathon level 1 and 11), the difference seems to be related to the game's slow ass DAS rather than a difference in processing order, as I get one or two frames of the "intermediate" state visible on the screen. --[[User:Tepples|Tepples]] 15:08, 21 June 2006 (EDT)

Revision as of 19:08, 21 June 2006

That's TGM, not SRS

In the 20g section, colour_thief added the example:

GGL
GGLLL
GGG
LL
GGL
GGL
GGG

That's TGM rotation, not SRS. SRS would process it like this:

GGL
GGLOL
GGG
GGLL
GGO
GGGL

where the L tetromino rotates around its center (represented here as a yellow block). --Tepples 12:57, 21 June 2006 (EDT)

Thanks CT for fixing it. But in my experience even at slower levels (TDS standard marathon level 1 and 11), the difference seems to be related to the game's slow ass DAS rather than a difference in processing order, as I get one or two frames of the "intermediate" state visible on the screen. --Tepples 15:08, 21 June 2006 (EDT)