Garbage: Difference between revisions
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== Gameplay Example == | '''Garbage''' is a form of "attack" in multiplayer Tetris that has been around since the days of the NES. The basic gist of it is that if you clear multiple rows of blocks at one time, extra rows get added to the bottom of your opponent's screen. | ||
== Garbage System == | |||
The garbage system is simple. The more rows you clear at once, the more garbage rows are sent to your opponent: | |||
{| border=1 | |||
|| '''Number of rows cleared''' | |||
|| '''Number of rows sent''' | |||
|- | |||
|| 1 row | |||
|| 0 rows | |||
|- | |||
|| 2 rows | |||
|| 1 row | |||
|- | |||
|| 3 rows | |||
|| 2 rows | |||
|- | |||
|| 4 rows | |||
|| 4 rows | |||
|} | |||
However, in [[Tetris DS]], the garbage system adds bonuses for [[Back to Back]] line clears, as well as adds more garbage for the different [[T-Spin]] clears. | |||
== Gameplay Example ==== Gameplay Example == | |||
The left diagram shows Player 1 while the right shows Player 2. | The left diagram shows Player 1 while the right shows Player 2. | ||
Revision as of 21:14, 5 April 2006
Garbage is a form of "attack" in multiplayer Tetris that has been around since the days of the NES. The basic gist of it is that if you clear multiple rows of blocks at one time, extra rows get added to the bottom of your opponent's screen.
Garbage System
The garbage system is simple. The more rows you clear at once, the more garbage rows are sent to your opponent:
Number of rows cleared | Number of rows sent |
1 row | 0 rows |
2 rows | 1 row |
3 rows | 2 rows |
4 rows | 4 rows |
However, in Tetris DS, the garbage system adds bonuses for Back to Back line clears, as well as adds more garbage for the different T-Spin clears.
Gameplay Example ==== Gameplay Example
The left diagram shows Player 1 while the right shows Player 2.
If Player 1 drops the "T" here:
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It will clear two lines at once, sending one row of garbage to Player 2:
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Then, if Player 1 drops a tetris here:
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It will clear four lines at once, sending four lines of garbage to Player 2.
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