Talk:4-wide construction patterns: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
i'm not sure what all of this means. could you detail what the article is about any? [[User:72.150.62.175|72.150.62.175]] 21:30, 17 February 2007 (EST) | i'm not sure what all of this means. could you detail what the article is about any? [[User:72.150.62.175|72.150.62.175]] 21:30, 17 February 2007 (EST) | ||
This is a work in progress that is not even close to being finished yet. Basically, I'm detailing construction patterns involving 3-celled wells, soon to include 4. This serves as a visual representation of what a player sees in their head while they are stacking. A fast player is often unaware of these images because they have acquired this skill through experience. It's purpose is to enable a player to see patterns in advance and the end result the moment they look at a playfield position and the upcoming next pieces. | This is a work in progress that is not even close to being finished yet. Basically, I'm detailing construction patterns involving 3-celled wells, soon to include 4(this in no way seeks to exclude 5+ celled techniques, but rather complement them). This serves as a visual representation of what a player sees in their head while they are stacking. A fast player is often unaware of these images because they have acquired this skill through experience. It's purpose is to enable a player to see patterns in advance and the end result the moment they look at a playfield position and the upcoming next pieces. | ||
The two figures in each diagram are mirrors of each other. | The two figures in each diagram are mirrors of each other. |
Revision as of 06:40, 18 February 2007
i'm not sure what all of this means. could you detail what the article is about any? 72.150.62.175 21:30, 17 February 2007 (EST)
This is a work in progress that is not even close to being finished yet. Basically, I'm detailing construction patterns involving 3-celled wells, soon to include 4(this in no way seeks to exclude 5+ celled techniques, but rather complement them). This serves as a visual representation of what a player sees in their head while they are stacking. A fast player is often unaware of these images because they have acquired this skill through experience. It's purpose is to enable a player to see patterns in advance and the end result the moment they look at a playfield position and the upcoming next pieces.
The two figures in each diagram are mirrors of each other.
The only rules so far: 1. No I pieces are to be used in any pattern. 2. The patterns only take duplicate pieces into mind. (Triplets are implausible in modern randomizers) 3. No figures will lead to a 020 end pattern because that will force the usage of an I piece.