Floor kick: Difference between revisions
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A '''floor kick''', like a [[wall kick]], happens when a player [[rotate]]s a [[piece]] when no space exists in the squares where that tetromino would normally occupy after the rotation ''when rotating against the floor opposed to the wall''. To compensate, the game sets a certain number of alternative spaces for the tetromino to look. Floor kicks first appeared in later [[Tetris The GrandMaster Series|TGM]] [[games]] because [[drop| | A '''floor kick''', like a [[wall kick]], happens when a player [[rotate]]s a [[piece]] when no space exists in the squares where that tetromino would normally occupy after the rotation ''when rotating against the floor opposed to the wall''. To compensate, the game sets a certain number of alternative spaces for the tetromino to look. Floor kicks first appeared in later [[Tetris The GrandMaster Series|TGM]] [[games]] because [[drop|20G]] made some tetrominoes difficult to manage. | ||
''To do: visual example of the new T/I kicks'' | ''To do: visual example of the new T/I kicks'' | ||
==See also== | ==See also== | ||
*[[Wall kick]] | *[[Wall kick]] |
Revision as of 17:59, 17 November 2006
A floor kick, like a wall kick, happens when a player rotates a piece when no space exists in the squares where that tetromino would normally occupy after the rotation when rotating against the floor opposed to the wall. To compensate, the game sets a certain number of alternative spaces for the tetromino to look. Floor kicks first appeared in later TGM games because 20G made some tetrominoes difficult to manage. To do: visual example of the new T/I kicks