User:Cubicz/page: Difference between revisions

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*>Cubicz
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*>Cubicz
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so this is the information im gonna work off, and use pictures and stuff to make it happen.
so this is the information im gonna work off, and use pictures and stuff to make it happen.


For example, an S or Z tetromino can be placed on end with its left side in column 1 through 9:
[list=1][*]Clockwise and DAS left[*]DAS left then clockwise[*]Clockwise and left[*]Clockwise and left x 2[*]Clockwise and left[*]Clockwise[*]Clockwise and right[*]Clockwise and right x 2[*]Clockwise and DAS right then step back[*]Clockwise and DAS right[/list]Vertical, right flat side
 
[list=1][*]Counterclockwise and DAS left[*]Counterclockwise and left x 2[*]Counterclockwise and left[*]Counterclockwise[*]Counterclockwise and right[*]Counterclockwise and right x2[*]DAS right, counterclockwise, and step back[*]DAS right and counterclockwise[*]Counterclockwise and DAS right[/list]
Counterclockwise and DAS left
DAS left then clockwise, or counterclockwise and left x 2
Counterclockwise and left
Counterclockwise
Clockwise
Clockwise and right
Clockwise and right x 2
DAS right then counterclockwise
Clockwise and DAS right
 
An I tetromino can be placed on end in any of ten columns:
Counterclockwise and DAS left
DAS left, then counterclockwise
DAS left, then clockwise
Left and counterclockwise
Counterclockwise
Clockwise
Right and counterclockwise
DAS right, then counterclockwise
DAS right, then clockwise
Clockwise and DAS right
 
edit: oh yeah, don't forget L, J, T, tepples--
 
Vertical, left flat side
 
Clockwise and DAS left
DAS left then clockwise
Clockwise and left
Clockwise and left x 2
Clockwise and left
Clockwise
Clockwise and right
Clockwise and right x 2
Clockwise and DAS right then step back
Clockwise and DAS right
 
Vertical, right flat side  
 
Counterclockwise and DAS left
Counterclockwise and left x 2
Counterclockwise and left
Counterclockwise
Counterclockwise and right
Counterclockwise and right x2
DAS right, counterclockwise, and step back
DAS right and counterclockwise
Counterclockwise and DAS right

Revision as of 02:09, 16 March 2007

ok, i wantot o start making an article here, and ill work on it a bit before iput it into mainspace, to avoid the pressure of having an unfinished article on the wiki. It will deal with playing at 60 hertz, and getting certain pieces to certai orientations as quickly as possible, hoppefully listing every possible combination. It should complement this articleTetris Stacking and assist with playing at optimum speed and playing and stuff.

caffeine said "note that the finesse guide was meant for TDS, not fast DAS games. for a full explanation (i think), [see this thread][1]. hmm, i should probably integrate that information into the wiki, but it's like-- what's the point? tetris holding will never release a fast das game. =/"

so this is the information im gonna work off, and use pictures and stuff to make it happen.

[list=1][*]Clockwise and DAS left[*]DAS left then clockwise[*]Clockwise and left[*]Clockwise and left x 2[*]Clockwise and left[*]Clockwise[*]Clockwise and right[*]Clockwise and right x 2[*]Clockwise and DAS right then step back[*]Clockwise and DAS right[/list]Vertical, right flat side [list=1][*]Counterclockwise and DAS left[*]Counterclockwise and left x 2[*]Counterclockwise and left[*]Counterclockwise[*]Counterclockwise and right[*]Counterclockwise and right x2[*]DAS right, counterclockwise, and step back[*]DAS right and counterclockwise[*]Counterclockwise and DAS right[/list]