User:Tada: Difference between revisions
Jump to navigation
Jump to search
*>Tada No edit summary |
*>Tada No edit summary |
||
Line 1: | Line 1: | ||
Tera-Instinct ( | Tera-Instinct(?) ONE SHIT(?) scoring: | ||
For any line clear: | For any line clear: | ||
Line 7: | Line 7: | ||
Lines: Number of lines cleared.<br> | Lines: Number of lines cleared.<br> | ||
L: Line exponent. 2.0 + floor(Level / 100) * 0.2, 4.0 for the credit roll.<br> | L: Line exponent. 2.0 + floor(Level / 100) * 0.2, 4.0 for the credit roll.<br> | ||
S: Section | S: See table below | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Section Exponent''' | |||
|- | |||
!bgcolor="#FFFFFF"|Section||bgcolor="#FFFFFF"|S | |||
combo | |-align = center | ||
| bgcolor="#FFFFFF"|0-99|| bgcolor="#FFFFFF"|0 | |||
|-align = center | |||
| bgcolor="#FFFFFF"|100-199|| bgcolor="#FFFFFF"|1 | |||
|-align = center | |||
| bgcolor="#FFFFFF"|200-299|| bgcolor="#FFFFFF"|2 | |||
|-align = center | |||
| bgcolor="#FFFFFF"|300-399|| bgcolor="#FFFFFF"|3 | |||
|-align = center | |||
| bgcolor="#FFFFFF"|400-499|| bgcolor="#FFFFFF"|4 | |||
|-align = center | |||
| bgcolor="#FFFFFF"|500-599|| bgcolor="#FFFFFF"|6 | |||
|-align = center | |||
| bgcolor="#FFFFFF"|600-699|| bgcolor="#FFFFFF"|7 | |||
|-align = center | |||
| bgcolor="#FFFFFF"|700-799|| bgcolor="#FFFFFF"|9 | |||
|-align = center | |||
| bgcolor="#FFFFFF"|800-899|| bgcolor="#FFFFFF"|10 | |||
|-align = center | |||
| bgcolor="#FFFFFF"|900-998|| bgcolor="#FFFFFF"|12 | |||
|-align = center | |||
| bgcolor="#FFFFFF"|999|| bgcolor="#FFFFFF"|13 | |||
|} | |||
For the fading roll, the section exponent is a flat 13. For the invisible roll, add 0.1 for each single, 0.2 for each double, 0.5 for each triple, 1.0 for each tetris.<br> | |||
combo: combo = combo + (lines - 1) for any clear, set to 1 for no clear. | |||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | ||
Line 57: | Line 81: | ||
| bgcolor="#FF0000"|M|| bgcolor="#FF0000"|500,000,000,000,000 | | bgcolor="#FF0000"|M|| bgcolor="#FF0000"|500,000,000,000,000 | ||
|-align = center | |-align = center | ||
| bgcolor="#9C6963"| | | bgcolor="#9C6963"|M|| bgcolor="#9C6963"|1,000,000,000,000,000 | ||
|-align = center | |-align = center | ||
| bgcolor="#C0C0C0"| | | bgcolor="#C0C0C0"|M|| bgcolor="#C0C0C0"|2,000,000,000,000,000 | ||
|-align = center | |-align = center | ||
| bgcolor="#CFB53B"| | | bgcolor="#CFB53B"|M|| bgcolor="#CFB53B"|5,000,000,000,000,000 | ||
|-align = center | |-align = center | ||
| bgcolor="# | | bgcolor="#FFFFFF"|Gm|| bgcolor="#FFFFFF"|10,000,000,000,000,000 | ||
|} | |} | ||
If a grade of S9 or higher is reached by level 999, then an invisible roll, is earned. Otherwise, the disappearing roll is given, and the | If a grade of S9 or higher is reached by level 999, then an invisible roll, is earned. Otherwise, the disappearing roll is given, and the player cannot earn any higher grades regardless of score. |
Revision as of 21:46, 28 May 2009
Tera-Instinct(?) ONE SHIT(?) scoring:
For any line clear: Base * (Lines^L) * (Level^2) * (2 ^ S) * combo
Base: min(lines cleared so far * 2, 100)
Lines: Number of lines cleared.
L: Line exponent. 2.0 + floor(Level / 100) * 0.2, 4.0 for the credit roll.
S: See table below
Section | S |
---|---|
0-99 | 0 |
100-199 | 1 |
200-299 | 2 |
300-399 | 3 |
400-499 | 4 |
500-599 | 6 |
600-699 | 7 |
700-799 | 9 |
800-899 | 10 |
900-998 | 12 |
999 | 13 |
For the fading roll, the section exponent is a flat 13. For the invisible roll, add 0.1 for each single, 0.2 for each double, 0.5 for each triple, 1.0 for each tetris.
combo: combo = combo + (lines - 1) for any clear, set to 1 for no clear.
Grade | Score |
---|---|
9 | 0 |
8 | 10,000 |
7 | 100,000 |
6 | 1,000,000 |
5 | 10,000,000 |
4 | 100,000,000 |
3 | 1,000,000,000 |
2 | 10,000,000,000 |
1 | 100,000,000,000 |
S1 | 1,000,000,000,000 |
S2 | 2,000,000,000,000 |
S3 | 4,000,000,000,000 |
S4 | 8,000,000,000,000 |
S5 | 16,000,000,000,000 |
S6 | 32,000,000,000,000 |
S7 | 64,000,000,000,000 |
S8 | 128,000,000,000,000 |
S9 | 250,000,000,000,000 |
M | 500,000,000,000,000 |
M | 1,000,000,000,000,000 |
M | 2,000,000,000,000,000 |
M | 5,000,000,000,000,000 |
Gm | 10,000,000,000,000,000 |
If a grade of S9 or higher is reached by level 999, then an invisible roll, is earned. Otherwise, the disappearing roll is given, and the player cannot earn any higher grades regardless of score.