Wall kick: Difference between revisions
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A '''wall kick''' happens when a player [[rotate]]s a [[piece]] when no space exists in the squares where that tetromino would normally occupy after the rotation. To compensate, the game sets a certain number of alternative spaces for the tetromino to look. | A '''wall kick''' happens when a player [[rotate]]s a [[piece]] when no space exists in the squares where that tetromino would normally occupy after the rotation. To compensate, the game sets a certain number of alternative spaces for the tetromino to look. Wall kicks started appearing in [[games]] because after a piece would be backed up against the wall, it would awkwardly be unable to rotate until first moving back. | ||
{| | |||
|- valign="top" | |||
|{{pfstart}} | |||
{{pfrow| |t| | | | | | | | }} | |||
{{pfrow| |t|t| | | | | | | }} | |||
{{pfrow| |t| | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | |G|G|g}} | |||
{{pfrow| | |g|g|g| |G|G|g|g}} | |||
{{pfrow| |g|g|G|G|G|G|G|G|G}} | |||
{{pfend}} | |||
Here ''T'' can rotate | |||
|{{pfstart}} | |||
{{pfrow|t| | | | | | | | | }} | |||
{{pfrow|t|t| | | | | | | | }} | |||
{{pfrow|t| | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | |G|G|g}} | |||
{{pfrow| | |g|g|g| |G|G|g|g}} | |||
{{pfrow| |g|g|G|G|G|G|G|G|G}} | |||
{{pfend}} | |||
Here ''T'' cannot rotate without a wall kick | |||
|} | |||
Notable rotation systems that include wall kick include the following: | Notable rotation systems that include wall kick include the following: | ||
*The rotation systems of the domino based games ''[[Dr. Mario]]'', ''[[Puyo Pop]]'', and ''[[Super Puzzle Fighter II]]''. | *The rotation systems of the domino based games ''[[Dr. Mario]]'', ''[[Puyo Pop]]'', and ''[[Super Puzzle Fighter II]]''. |
Revision as of 17:53, 17 November 2006
A wall kick happens when a player rotates a piece when no space exists in the squares where that tetromino would normally occupy after the rotation. To compensate, the game sets a certain number of alternative spaces for the tetromino to look. Wall kicks started appearing in games because after a piece would be backed up against the wall, it would awkwardly be unable to rotate until first moving back.
Here T can rotate |
Here T cannot rotate without a wall kick |
Notable rotation systems that include wall kick include the following:
- The rotation systems of the domino based games Dr. Mario, Puyo Pop, and Super Puzzle Fighter II.
- The rotation system of Tetris DX, which allows wall climbing
- The rotation system of The New Tetris, considered a predecessor to SRS
- SRS, the Super Rotation System used by games that follow the Tetris Guideline
- TGM rotation
Koryan as well as Jagorochi researched the SRS system thoroughly and made diagrams of how SRS finds wallkicks.
The complete system for a number of Tetris games exists in wktables.c within open-source Lockjaw.