Wall kick: Difference between revisions

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A '''wall kick''' happens when a player [[rotate]]s a [[piece]] when no space exists in the squares where that tetromino would normally occupy after the rotation. To compensate, the game sets a certain number of alternative spaces for the tetromino to look.
A '''wall kick''' happens when a player [[rotate]]s a [[piece]] when no space exists in the squares where that tetromino would normally occupy after the rotation. To compensate, the game sets a certain number of alternative spaces for the tetromino to look. Wall kicks started appearing in [[games]] because after a piece would be backed up against the wall, it would awkwardly be unable to rotate until first moving back.
 
{|
|- valign="top"
|{{pfstart}}
{{pfrow| |t| | | | | | | | }}
{{pfrow| |t|t| | | | | | | }}
{{pfrow| |t| | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | |G|G|g}}
{{pfrow| | |g|g|g| |G|G|g|g}}
{{pfrow| |g|g|G|G|G|G|G|G|G}}
{{pfend}}
Here ''T'' can rotate
|{{pfstart}}
{{pfrow|t| | | | | | | | | }}
{{pfrow|t|t| | | | | | | | }}
{{pfrow|t| | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | |G|G|g}}
{{pfrow| | |g|g|g| |G|G|g|g}}
{{pfrow| |g|g|G|G|G|G|G|G|G}}
{{pfend}}
Here ''T'' cannot rotate without a wall kick
|}
Notable rotation systems that include wall kick include the following:
Notable rotation systems that include wall kick include the following:
*The rotation systems of the domino based games ''[[Dr. Mario]]'', ''[[Puyo Pop]]'', and ''[[Super Puzzle Fighter II]]''.
*The rotation systems of the domino based games ''[[Dr. Mario]]'', ''[[Puyo Pop]]'', and ''[[Super Puzzle Fighter II]]''.

Revision as of 17:53, 17 November 2006

A wall kick happens when a player rotates a piece when no space exists in the squares where that tetromino would normally occupy after the rotation. To compensate, the game sets a certain number of alternative spaces for the tetromino to look. Wall kicks started appearing in games because after a piece would be backed up against the wall, it would awkwardly be unable to rotate until first moving back.

t
tt
t
GGg
gggGGgg
ggGGGGGGG

Here T can rotate

t
tt
t
GGg
gggGGgg
ggGGGGGGG

Here T cannot rotate without a wall kick

Notable rotation systems that include wall kick include the following:

Koryan as well as Jagorochi researched the SRS system thoroughly and made diagrams of how SRS finds wallkicks.

The complete system for a number of Tetris games exists in wktables.c within open-source Lockjaw.

See also