DTET Rotation System: Difference between revisions
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*>Lardarse No edit summary |
*>Lardarse Wikified description from forum |
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Pieces spawn in the center, (left of center for the odd width pieces) with their topmost solid block in row 20. | Pieces spawn in the center, (left of center for the odd width pieces) with their topmost solid block in row 20. | ||
Forum user B.G. posted a loose translation of how it works in the forum: | |||
* A case of anticlockwise | |||
:# If cannot rotate, move one space to the left. | |||
:# If cannot, move one space to the right. | |||
:# If cannot, move one space to the down. | |||
:# If cannot, move one space to the down & move one space to the left. | |||
:# If cannot, move one space to the down & move one space to the right. | |||
* A case of clockwise | |||
:# If cannot rotate, move one space to the right. | |||
:# If cannot, move one space to the left. | |||
:# If cannot, move one space to the down. | |||
:# If cannot, move one space to the down & move one space to the right. | |||
:# If cannot, move one space to the down & move one space to the left. | |||
* If push anticlockwise button while pushing clockwise button, clockwize-like anticlockwise rotate. | |||
* If push clockwise button while pushing anticlockwise button, anticlockwize-like clockwise rotate. | |||
This system works flip rotate too. |
Revision as of 15:19, 11 February 2007
The DTET Rotation System is the rotation system used in the fan game DTET.
This is how they appear to rotate in free space. What I suspect is actually happening, is that the pieces are rotating through 4 unique positions, like in SRS, but always prefer to be touching the bottom of their bounding box, like in TGM rotation.
Pieces spawn in the center, (left of center for the odd width pieces) with their topmost solid block in row 20.
Forum user B.G. posted a loose translation of how it works in the forum:
- A case of anticlockwise
- If cannot rotate, move one space to the left.
- If cannot, move one space to the right.
- If cannot, move one space to the down.
- If cannot, move one space to the down & move one space to the left.
- If cannot, move one space to the down & move one space to the right.
- A case of clockwise
- If cannot rotate, move one space to the right.
- If cannot, move one space to the left.
- If cannot, move one space to the down.
- If cannot, move one space to the down & move one space to the right.
- If cannot, move one space to the down & move one space to the left.
- If push anticlockwise button while pushing clockwise button, clockwize-like anticlockwise rotate.
- If push clockwise button while pushing anticlockwise button, anticlockwize-like clockwise rotate.
This system works flip rotate too.