Tetris DX: Difference between revisions
*>Tepples begin to describe rotation system |
*>Tepples clarify that the speculation is based on machine translation |
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The rotation system is an early version of what would become [[SRS]]. | The rotation system is an early version of what would become [[SRS]]. | ||
Tetrominoes of width 3 rotate as if in a bounding box, though L, J, and T start flat side up. | Tetrominoes of width 3 rotate as if in a bounding box, though L, J, and T start flat side up. | ||
first tries rotation about the center of the bounding box (the white circle in the SRS diagram), then rotation about the bottom of the bounding box (the space | |||
:''The following description is based on a machine translation of a document written in Japanese into English. It may have been misunderstood. You can help TC wiki by confirming this behavior.'' | |||
TDX first tries rotation about the center of the bounding box (the white circle in the SRS diagram), then rotation about the bottom of the bounding box (the space below the white circle in the third column). | |||
Revision as of 19:40, 18 August 2007
Tetris DX | |
---|---|
Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Platform(s) | Game Boy Color |
Release | 21, Oct 1998 (Japan) 31, Oct 1998 (USA) 1, Jul 1999 (Europe) |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10x18 |
Hold piece | No |
Hard drop | No |
Not to be confused with Tetris Deluxe, a game released for western mobile phones.
Tetris DX was a Game Boy Color game as an enhancement of Nintendo's original Game Boy Tetris, with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on Game Boy Color and above. In addition, the game's rotation system had a glitch which lets a player move any tetromino except O upward by holding the direction against a wall while rotating in the opposite direction.
Rotation system
The rotation system is an early version of what would become SRS. Tetrominoes of width 3 rotate as if in a bounding box, though L, J, and T start flat side up.
- The following description is based on a machine translation of a document written in Japanese into English. It may have been misunderstood. You can help TC wiki by confirming this behavior.
TDX first tries rotation about the center of the bounding box (the white circle in the SRS diagram), then rotation about the bottom of the bounding box (the space below the white circle in the third column).
See also
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