Tetris DX: Difference between revisions
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'''Tetris DX''' was a Game Boy Color game as an enhancement of Nintendo's original [[Tetris (Game Boy)|Game Boy Tetris]], with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on [[Game Boy Color]] and above. In addition, the game's [[rotation system]] had a glitch which lets a player move any [[tetromino]] except ''O'' upward by holding the direction against a wall while rotating in the opposite direction. | '''Tetris DX''' was a Game Boy Color game as an enhancement of Nintendo's original [[Tetris (Game Boy)|Game Boy Tetris]], with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on [[Game Boy Color]] and above. In addition, the game's [[rotation system]] had a glitch which lets a player move any [[tetromino]] except ''O'' upward by holding the direction against a wall while rotating in the opposite direction. | ||
== Rotation system == | |||
[[Image:SRS-pieces.png|thumb|All rotation states of all seven tetrominoes in SRS. From top to bottom: I, J, L, O, S, T, Z. The circle doesn't appear in the game; it helps to illustrate the axis on which each tetromino rotates. Colors differ between SRS and TDX. Notice that at least J, L, and T tetrominoes start oriented like the third column.]] | |||
The rotation system is an early version of what would become [[SRS]]. | |||
Tetrominoes of width 3 rotate as if in a bounding box, though L, J, and T start flat side up. | |||
first tries rotation about the center of the bounding box (the white circle in the SRS diagram), then rotation about the bottom of the bounding box (the space above the white circle in the third column) | |||
<br clear="all"> | <br clear="all"> | ||
== See also == | == See also == | ||
{{Nintendo games}} | {{Nintendo games}} | ||
== External links == | |||
*[http://www.din.or.jp/~koryan/tetris/roll-o2.htm#03 Koryan's description of Sega Tetris, TGM, and Tetris DX rotation systems (Japanese language)] | |||
**[http://translate.google.com/translate?u=http%3A%2F%2Fwww.din.or.jp%2F%7Ekoryan%2Ftetris%2Froll-o2.htm&langpair=ja%7Cen&hl=en&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools English translation using Google Language Tools] | |||
[[Category:Games List]] | [[Category:Games List]] |
Revision as of 19:36, 18 August 2007
Tetris DX | |
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Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Platform(s) | Game Boy Color |
Release | 21, Oct 1998 (Japan) 31, Oct 1998 (USA) 1, Jul 1999 (Europe) |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10x18 |
Hold piece | No |
Hard drop | No |
Not to be confused with Tetris Deluxe, a game released for western mobile phones.
Tetris DX was a Game Boy Color game as an enhancement of Nintendo's original Game Boy Tetris, with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on Game Boy Color and above. In addition, the game's rotation system had a glitch which lets a player move any tetromino except O upward by holding the direction against a wall while rotating in the opposite direction.
Rotation system
The rotation system is an early version of what would become SRS. Tetrominoes of width 3 rotate as if in a bounding box, though L, J, and T start flat side up. first tries rotation about the center of the bounding box (the white circle in the SRS diagram), then rotation about the bottom of the bounding box (the space above the white circle in the third column)
See also
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